Hi Johan,

On 24 April 2018 at 09:44, Johan Helsing <johan.hels...@qt.io> wrote:
> If the call to dri_destroy_buffer is delayed until the next eglMakeCurrent,
> that would also solve the problem (I'm not sure how that would affect other
> things, though).

It _must_ be:
  If the EGL surface surface is not current to any thread,
eglDestroySurface destroys it immediately. Otherwise, surface is
destroyed when it becomes not current to any thread.

Cheers,
Daniel
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to