Eric Anholt <e...@anholt.net> writes: > mesa/st decides whether to update samplers after a program change based on > whether num_textures is nonzero. By not counting samplers in a uniform > struct, we would segfault in > KHR-GLES3.shaders.struct.uniform.sampler_vertex if it was run in the same > context after a non-vertex-shader-uniform testcase (as is the case during > a full conformance run). > > v2: Implement using two separate pure functions instead of updating > pointers.
Jason, did you like this version?
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