1D textures are allocated as 2D which means we only need one coordinate for texture query LOD.
Fixes: 625dcbbc456 ("amd/common: pass address components individually to ac_build_image_intrinsic") Cc: 18.1 <mesa-sta...@lists.freedesktop.org> Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/amd/common/ac_llvm_build.c | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/src/amd/common/ac_llvm_build.c b/src/amd/common/ac_llvm_build.c index f21a5d2623c..be7379f72ef 100644 --- a/src/amd/common/ac_llvm_build.c +++ b/src/amd/common/ac_llvm_build.c @@ -1533,6 +1533,16 @@ LLVMValueRef ac_build_image_opcode(struct ac_llvm_context *ctx, default: break; } + + /* Fixup for GFX9 which allocates 1D textures as 2D, because at + * this point we don't know the orignal sampler dimension. + */ + if (ctx->chip_class >= GFX9) { + if ((a->dim == ac_image_2darray || + a->dim == ac_image_2d) && !a->coords[1]) { + num_coords = 1; + } + } } if (a->offset) -- 2.17.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev