On 01.05.2018 16:48, Roland Scheidegger wrote:
-**nr_samples** the nr of msaa samples. 0 (or 1) specifies a resource -which isn't multisampled. +**nr_samples**: For Z/S, this is the number of samples. For color, if EQAA +is unsupported, this is the number of both coverage samples and color samples. +If EQAA is supported, this is the number of coverage samples. 0 and 1 +specify a resource which isn't multisampled.I think you should keep nr_samples alone, and re-change the meaning to actually be "real" samples with all associated data (which is what everybody expects with msaa).+ +**nr_color_samples**: This is the number of color samples for EQAA, while +``nr_samples`` is the number of coverage samples. If the format is Z/S, +``nr_color_samples`` is ignored. Constraints: +* ``nr_color_samples`` must not be greater than ``nr_samples``. +* If ``nr_color_samples`` is equal to ``nr_samples``, it is called MSAA. +* If ``nr_color_samples`` is less than ``nr_samples``, it is called EQAA. +* If ``nr_color_samples`` is equal to 1, the behavior of the resolve blit is +driver-dependent.Hence instead use something like "total_samples" or "coverage samples" here (albeit the latter could be a bit confusing, unclear if it means all samples or just the extra ones). If you'd use something like "number of additional coverage samples" instead, then you could even leave all state trackers alone, since 0 would automatically mean ordinary msaa without crazy stuff.
Having the new variable be about coverage samples makes sense.I'm not convinced that having it be the number of *additional* samples is so convenient. At least in our hardware, there tend to be fields that encode the log of total samples of each type, so having a total number of coverage samples seems more convenient. That said, it's a bit bike-shedding.
Cheers, Nicolai
And fwiw I'd stick to the CSAA name - coverage at least has some meaning, whereas "enhanced" (which is what the "E" in EQAA is for according to some old articles) really is just completely meaningless marketing term. There really isn't any difference, ok the ability to use different amount of samples per rt might be something, but you can't expose this anyway (AMD didn't come up with an extension for this since the 7+ years it's supported (since NI), so I have some doubts of its usefulness - besides you could have another cap which then would say if that's valid or not if you really come up with an extension specifically for it.) Unless there's some non-technical reasons you can't use the term CSAA. Roland**usage** one of the :ref:`PIPE_USAGE` flags.**bind** bitmask of the :ref:`PIPE_BIND` flags. **flags** bitmask of PIPE_RESOURCE_FLAG flags. resource_changeddiff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index c4ae0532060..97e1a3a3d42 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -783,20 +783,21 @@ enum pipe_cap PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION, PIPE_CAP_POST_DEPTH_COVERAGE, PIPE_CAP_BINDLESS_TEXTURE, PIPE_CAP_NIR_SAMPLERS_AS_DEREF, PIPE_CAP_QUERY_SO_OVERFLOW, PIPE_CAP_MEMOBJ, PIPE_CAP_LOAD_CONSTBUF, PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS, PIPE_CAP_TILE_RASTER_ORDER, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, + PIPE_CAP_EQAA_COLOR_SAMPLE_SUPPORT_MASK, PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET, PIPE_CAP_CONTEXT_PRIORITY_MASK, PIPE_CAP_FENCE_SIGNAL, PIPE_CAP_CONSTBUF0_FLAGS, PIPE_CAP_PACKED_UNIFORMS, };/*** Possible bits for PIPE_CAP_CONTEXT_PRIORITY_MASK param, which should * return a bitmask of the supported priorities. If the driver does not diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h index 4dce399f848..4010b92e67b 100644 --- a/src/gallium/include/pipe/p_state.h +++ b/src/gallium/include/pipe/p_state.h @@ -503,41 +503,42 @@ struct pipe_box int16_t depth; };/*** A memory object/resource such as a vertex buffer or texture. */ struct pipe_resource { struct pipe_reference reference; - struct pipe_screen *screen; /**< screen that this texture belongs to */unsigned width0; /**< Used by both buffers and textures. */uint16_t height0; /* Textures: The maximum height/depth/array_size is 16k. */ uint16_t depth0; uint16_t array_size;enum pipe_format format:16; /**< PIPE_FORMAT_x */enum pipe_texture_target target:8; /**< PIPE_TEXTURE_x */ unsigned last_level:8; /**< Index of last mipmap level present/defined */ unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */ + unsigned nr_color_samples:8; /**< Number of color samples for EQAA. */ unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */unsigned bind; /**< bitmask of PIPE_BIND_x */unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x *//*** For planar images, ie. YUV EGLImage external, etc, pointer to the * next plane. */ struct pipe_resource *next; + struct pipe_screen *screen; /**< screen that this texture belongs to */ };/*** Transfer object. For data transfer to/from a resource. */ struct pipe_transfer { struct pipe_resource *resource; /**< resource to transfer to/from */ unsigned level; /**< texture mipmap level */_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
-- Lerne, wie die Welt wirklich ist, Aber vergiss niemals, wie sie sein sollte. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev