On 13/06/18 21:26, Jason Ekstrand wrote:
---
  src/mesa/drivers/dri/i965/brw_bufmgr.c | 46 ++++++--------------------
  src/mesa/drivers/dri/i965/brw_bufmgr.h |  1 -
  2 files changed, 10 insertions(+), 37 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_bufmgr.c 
b/src/mesa/drivers/dri/i965/brw_bufmgr.c
index 58bb559fdee..e9d3daa5985 100644
--- a/src/mesa/drivers/dri/i965/brw_bufmgr.c
+++ b/src/mesa/drivers/dri/i965/brw_bufmgr.c
@@ -448,11 +448,6 @@ int
  brw_bo_busy(struct brw_bo *bo)
  {
     struct brw_bufmgr *bufmgr = bo->bufmgr;

I don't really understand this hunk.
It seems related to this patch and undoes what you added in patch 1.

-
-   /* If we know it's idle, don't bother with the kernel round trip */
-   if (bo->idle && !bo->external)
-      return false;
-
     struct drm_i915_gem_busy busy = { .handle = bo->gem_handle };
int ret = drmIoctl(bufmgr->fd, DRM_IOCTL_I915_GEM_BUSY, &busy);
@@ -506,20 +501,11 @@ bo_alloc_internal(struct brw_bufmgr *bufmgr,
     struct bo_cache_bucket *bucket;
     bool alloc_from_cache;
     uint64_t bo_size;
-   bool busy = false;
     bool zeroed = false;
- if (flags & BO_ALLOC_BUSY)
-      busy = true;
-
     if (flags & BO_ALLOC_ZEROED)
        zeroed = true;
- /* BUSY does doesn't really jive with ZEROED as we have to wait for it to
-    * be idle before we can memset.  Just disallow that combination.
-    */
-   assert(!(busy && zeroed));
-
     /* Round the allocated size up to a power of two number of pages. */
     bucket = bucket_for_size(bufmgr, size);
@@ -539,29 +525,17 @@ bo_alloc_internal(struct brw_bufmgr *bufmgr,
  retry:
     alloc_from_cache = false;
     if (bucket != NULL && !list_empty(&bucket->head)) {
-      if (busy && !zeroed) {
-         /* Allocate new render-target BOs from the tail (MRU)
-          * of the list, as it will likely be hot in the GPU
-          * cache and in the aperture for us.  If the caller
-          * asked us to zero the buffer, we don't want this
-          * because we are going to mmap it.
-          */
-         bo = LIST_ENTRY(struct brw_bo, bucket->head.prev, head);
-         list_del(&bo->head);
+      /* For non-render-target BOs (where we're probably
+       * going to map it first thing in order to fill it
+       * with data), check if the last BO in the cache is
+       * unbusy, and only reuse in that case. Otherwise,
+       * allocating a new buffer is probably faster than
+       * waiting for the GPU to finish.
+       */
+      bo = LIST_ENTRY(struct brw_bo, bucket->head.next, head);
+      if (!brw_bo_busy(bo)) {
           alloc_from_cache = true;
-      } else {
-         /* For non-render-target BOs (where we're probably
-          * going to map it first thing in order to fill it
-          * with data), check if the last BO in the cache is
-          * unbusy, and only reuse in that case. Otherwise,
-          * allocating a new buffer is probably faster than
-          * waiting for the GPU to finish.
-          */
-         bo = LIST_ENTRY(struct brw_bo, bucket->head.next, head);
-         if (!brw_bo_busy(bo)) {
-            alloc_from_cache = true;
-            list_del(&bo->head);
-         }
+         list_del(&bo->head);
        }
if (alloc_from_cache) {
diff --git a/src/mesa/drivers/dri/i965/brw_bufmgr.h 
b/src/mesa/drivers/dri/i965/brw_bufmgr.h
index 32fc7a553c9..d3b3aadc0db 100644
--- a/src/mesa/drivers/dri/i965/brw_bufmgr.h
+++ b/src/mesa/drivers/dri/i965/brw_bufmgr.h
@@ -195,7 +195,6 @@ struct brw_bo {
     bool cache_coherent;
  };
-#define BO_ALLOC_BUSY (1<<0)
  #define BO_ALLOC_ZEROED     (1<<1)
/**


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