Move the simple MaxLevel < BaseLevel test earlier to be closer to where we error-check BaseLevel. Also, use the local baseLevel var in more places. --- src/mesa/main/texobj.c | 14 +++++++------- 1 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 1611ba7..9934f2a 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -438,6 +438,12 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, return; } + if (t->MaxLevel < baseLevel) { + incomplete(t, "MAX_LEVEL (%d) < BASE_LEVEL (%d)", + t->MaxLevel, baseLevel); + return; + } + /* Always need the base level image */ if (!t->Image[0][baseLevel]) { incomplete(t, "Image[baseLevel=%d] == NULL", baseLevel); @@ -491,18 +497,12 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, ASSERT(maxLevels > 0); - if (t->MaxLevel < t->BaseLevel) { - incomplete(t, "MAX_LEVEL (%d) < BASE_LEVEL (%d)", - t->MaxLevel, t->BaseLevel); - return; - } - t->_MaxLevel = baseLevel + maxLog2; t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel); t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1); /* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */ - t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel); + t->_MaxLambda = (GLfloat) (t->_MaxLevel - baseLevel); if (t->Immutable) { /* This texture object was created with glTexStorage1/2/3D() so we -- 1.7.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev