Clamp the x and y co-ordinates of the rectangles.

v2: Clamp width/height after converting to co-ordinates
    (Ilia Merkin)

Signed-off-by: Harish Krupo <harish.krupo....@intel.com>
---
 src/egl/main/eglapi.c | 25 +++++++++++--------------
 1 file changed, 11 insertions(+), 14 deletions(-)

diff --git a/src/egl/main/eglapi.c b/src/egl/main/eglapi.c
index c110349119..deb479b6d5 100644
--- a/src/egl/main/eglapi.c
+++ b/src/egl/main/eglapi.c
@@ -1320,9 +1320,7 @@ eglSwapBuffersWithDamageKHR(EGLDisplay dpy, EGLSurface 
surface,
 }
 
 /**
- * If the width of the passed rect is greater than the surface's
- * width then it is clamped to the width of the surface. Same with
- * height.
+ * Clamp the rectangles so that they lie within the surface.
  */
 
 static void
@@ -1334,17 +1332,16 @@ _eglSetDamageRegionKHRClampRects(_EGLDisplay* disp, 
_EGLSurface* surf,
    EGLint surf_width = surf->Width;
 
    for (i = 0; i < (4 * n_rects); i += 4) {
-      EGLint x, y, rect_width, rect_height;
-      x = rects[i];
-      y = rects[i + 1];
-      rect_width = rects[i + 2];
-      rect_height = rects[i + 3];
-
-      if (rect_width > surf_width - x)
-         rects[i + 2] = surf_width - x;
-
-      if (rect_height > surf_height - y)
-         rects[i + 3] = surf_height - y;
+      EGLint x1, y1, x2, y2;
+      x1 = rects[i];
+      y1 = rects[i + 1];
+      x2 = rects[i + 2] + x1;
+      y2 = rects[i + 3] + y1;
+
+      rects[i] = CLAMP(x1, 0, surf_width);
+      rects[i + 1] = CLAMP(y1, 0, surf_height);
+      rects[i + 2] = CLAMP(x2, 0, surf_width) - rects[i];
+      rects[i + 3] = CLAMP(y2, 0, surf_height) - rects[i + 1];
    }
 }
 
-- 
2.18.0

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