On Wed 11 Jul 2018, Chad Versace wrote: > +Ken, I had a question about GLboolean. I call you by name in the > comments below. > > On Fri 29 Jun 2018, Fritz Koenig wrote: > > Adds an extension to glFramebufferParameteri > > that will specify if the framebuffer is vertically > > flipped. Historically system framebuffers are > > vertically flipped and user framebuffers are not. > > Checking to see the state was done by looking at > > the name field. This adds an explicit field. > > > > v2: > > * updated spec language [for chadv] > > * correctly specifying ES 3.1 [for chadv] > > * refactor access to rb->Name [for jason] > > * handle GetFramebufferParameteriv [for chadv] > > v3: > > * correct _mesa_GetMultisamplefv [for kusmabite] > > --- > > > docs/specs/MESA_framebuffer_flip_y.spec | 84 ++++++++++++++++++++++
[snip] > > diff --git a/src/mesa/drivers/dri/i915/intel_fbo.c > > b/src/mesa/drivers/dri/i915/intel_fbo.c > > index 827a77f722..31b65fb53b 100644 > > --- a/src/mesa/drivers/dri/i915/intel_fbo.c > > +++ b/src/mesa/drivers/dri/i915/intel_fbo.c > > @@ -86,7 +86,8 @@ intel_map_renderbuffer(struct gl_context *ctx, > > GLuint x, GLuint y, GLuint w, GLuint h, > > GLbitfield mode, > > GLubyte **out_map, > > - GLint *out_stride) > > + GLint *out_stride, > > + GLboolean inverted_y) [snip] > And I believe the internal APIs should use 'bool' instead of > 'GLboolean'. See commit 786a6472450b50977e6906e27d5f481e00b05d73 . > > Ken, should Fritz also use plain 'bool' in struct gl_framebuffer? That > is, should it be > > struct gl_framebuffer { > ... > GLboolean FlipY; > or > bool FlipY; I received feedback on #intel-3d about the GLboolean-vs-bool question. jekstrand | chadv: The extension? GLboolean. Internal calls? bool. jekstrand | chadv: GLboolean should die! Kayden | chadv: definitely bool, GLboolean is evil Kayden | anything not touching the GL API explicitly should be bool Kayden | even fields in gl_context should get converted IMO anholt | agreed Kayden | we've had bugs where somebody returned a pointer as a GLboolean Kayden | thinking it would get treated as true/false Kayden | and instead it truncated to signed char Kayden | so based on the address it would have a random truth value Kayden | sorry I neglected to email you back :( jekstrand | unless you're on a 64-bit system and it just happens to be aligned | correctly... Based on their emphatic feedback, definitely use bool in all driver internal APIs. And you should probably use bool in struct framebuffer too. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev