On 21/07/18 13:09, Timothy Arceri wrote:
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>

Actually I take that back. This introduces a dependency on GL in NIR, maybe better to put this one in gl_nir_linker.h? If you agree that change would be:

Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>


On 21/07/18 01:08, Alejandro Piñeiro wrote:
From: Neil Roberts <nrobe...@igalia.com>

---
  src/compiler/nir_types.cpp | 6 ++++++
  src/compiler/nir_types.h   | 2 ++
  2 files changed, 8 insertions(+)

diff --git a/src/compiler/nir_types.cpp b/src/compiler/nir_types.cpp
index 6f1182b742c..2085138c407 100644
--- a/src/compiler/nir_types.cpp
+++ b/src/compiler/nir_types.cpp
@@ -81,6 +81,12 @@ glsl_get_column_type(const struct glsl_type *type)
     return type->column_type();
  }
+GLenum
+glsl_get_gl_type(const struct glsl_type *type)
+{
+   return type->gl_type;
+}
+
  enum glsl_base_type
  glsl_get_base_type(const struct glsl_type *type)
  {
diff --git a/src/compiler/nir_types.h b/src/compiler/nir_types.h
index c128250c7d3..ec5bf2cbc76 100644
--- a/src/compiler/nir_types.h
+++ b/src/compiler/nir_types.h
@@ -59,6 +59,8 @@ glsl_get_function_return_type(const struct glsl_type *type);
  const struct glsl_function_param *
  glsl_get_function_param(const struct glsl_type *type, unsigned index);
+GLenum glsl_get_gl_type(const struct glsl_type *type);
+
  enum glsl_base_type glsl_get_base_type(const struct glsl_type *type);
  unsigned glsl_get_vector_elements(const struct glsl_type *type);

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