Both of these changes look correct to me, could you split them into two separate patches though? To the one that adds inc_loader to surfaceless add: Fixes: 108d257a16859898f5ce02f4759c5c58f9b8c050 ("meson: build libEGL")
To the one that adds it for android add: Fixes: c5ec1556859b7d33637c9fad13d3473c7b2f9eb3 ("meson: wire up egl/android") Please CC me on the v2 and I'll get it merged promptly. Thanks, Dylan Quoting Gurchetan Singh (2018-08-22 10:48:06) > Without this, I get: > > > platform_surfaceless.c:38:10: fatal error: 'loader.h' file not found > > #include "loader.h" > > ^~~~~~~~~~ > > 1 error generated. > > I also included this for platform_android, but I haven't tested that > case. > --- > src/egl/meson.build | 2 ++ > 1 file changed, 2 insertions(+) > > diff --git a/src/egl/meson.build b/src/egl/meson.build > index c7c22d3637..06922c6c3c 100644 > --- a/src/egl/meson.build > +++ b/src/egl/meson.build > @@ -114,6 +114,7 @@ if with_platform_drm > endif > if with_platform_surfaceless > files_egl += files('drivers/dri2/platform_surfaceless.c') > + incs_for_egl += [inc_loader] > endif > if with_platform_wayland > deps_for_egl += [dep_wayland_client, dep_wayland_server, > dep_wayland_egl_headers] > @@ -129,6 +130,7 @@ endif > if with_platform_android > deps_for_egl += dep_android > files_egl += files('drivers/dri2/platform_android.c') > + incs_for_egl += [inc_loader] > endif > if with_platform_haiku > incs_for_egl += inc_haikugl > -- > 2.16.4 >
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