Hi Timothy, Thanks for the review! Space was removed. Can you please push this patch since I haven't got write permissions ?
Regards, Vadym вт, 28 авг. 2018 г. в 10:32, Vadym Shovkoplias <vadim.shovkopl...@gmail.com >: > From: "vadym.shovkoplias" <vadym.shovkopl...@globallogic.com> > > During intra stage linking some out variables can be dropped because > it is not used in a shader with the main function. But these out vars > can be referenced on later stages which can lead to further linking > errors. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731 > Signed-off-by: Vadym Shovkoplias <vadym.shovkopl...@globallogic.com> > --- > src/compiler/glsl/linker.cpp | 37 ++++++++++++++++++++++++++++++++++++ > 1 file changed, 37 insertions(+) > > diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp > index 3ce78fe642..dbd76b7fcc 100644 > --- a/src/compiler/glsl/linker.cpp > +++ b/src/compiler/glsl/linker.cpp > @@ -2187,6 +2187,40 @@ link_cs_input_layout_qualifiers(struct > gl_shader_program *prog, > } > } > > +/** > + * Link all out variables on a single stage which are not > + * directly used in a shader with the main function. > + */ > +static void > +link_output_variables(struct gl_linked_shader *linked_shader, > + struct gl_shader **shader_list, > + unsigned num_shaders) > +{ > + struct glsl_symbol_table *symbols = linked_shader->symbols; > + > + for (unsigned i = 0; i < num_shaders; i++) { > + > + /* Skip shader object with main function */ > + if (shader_list[i]->symbols->get_function("main")) > + continue; > + > + foreach_in_list (ir_instruction, ir, shader_list[i]->ir) { > + if (ir->ir_type != ir_type_variable) > + continue; > + > + ir_variable *const var = (ir_variable *) ir; > + > + if (var->data.mode == ir_var_shader_out && > + !symbols->get_variable(var->name)) { > + symbols->add_variable(var); > + linked_shader->ir->push_head(var); > + } > + } > + } > + > + return; > +} > + > > /** > * Combine a group of shaders for a single stage to generate a linked > shader > @@ -2352,6 +2386,9 @@ link_intrastage_shaders(void *mem_ctx, > return NULL; > } > > + if (linked->Stage != MESA_SHADER_FRAGMENT) > + link_output_variables(linked, shader_list, num_shaders); > + > /* Make a pass over all variable declarations to ensure that arrays > with > * unspecified sizes have a size specified. The size is inferred from > the > * max_array_access field. > -- > 2.18.0 > >
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