On Fri, Sep 7, 2018 at 12:35 PM, Józef Kucia <joseph.ku...@gmail.com> wrote:
> On Fri, Sep 7, 2018 at 4:42 PM Danylo Piliaiev
> <danylo.pilia...@gmail.com> wrote:
>
>> @@ -1546,8 +1548,8 @@ update_image_surface(struct brw_context *brw,
>>              .format = format,
>>              .base_level = obj->MinLevel + u->Level,
>>              .levels = 1,
>> -            .base_array_layer = obj->MinLayer + u->_Layer,
>> -            .array_len = num_layers,
>> +            .base_array_layer = base_layer,
>> +            .array_len = num_layers - base_layer,
>>              .swizzle = ISL_SWIZZLE_IDENTITY,
>>              .usage = ISL_SURF_USAGE_STORAGE_BIT,
>>           };
>
> This sets the "array_len" to the number of layers remaining in the
> original texture. Shouldn't it take into account the number of layers
> in the GL texture view?

Errr, right. Here is the logic in st/mesa, which I believe is correct.
(But convoluted. Because there are so many bits to it.)

https://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/state_tracker/st_atom_image.c#n101

  -ilia
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to