The typo in subject is fixed locally.
Am Freitag, den 14.09.2018, 16:56 +0200 schrieb Gert Wollny: > Fixes: > dEQP- > GLES3.functional.shaders.invariance.highp.common_subexpression_3 > dEQP- > GLES3.functional.shaders.invariance.mediump.common_subexpression_3 > dEQP- > GLES3.functional.shaders.invariance.lowp.common_subexpression_3 > > Signed-off-by: Gert Wollny <gw.foss...@gmail.com> > --- > src/gallium/drivers/r600/r600_asm.h | 1 + > src/gallium/drivers/r600/r600_shader.c | 3 +++ > src/gallium/drivers/r600/sb/sb_bc_parser.cpp | 2 +- > 3 files changed, 5 insertions(+), 1 deletion(-) > > diff --git a/src/gallium/drivers/r600/r600_asm.h > b/src/gallium/drivers/r600/r600_asm.h > index 5841044bf8..ca9280a7a8 100644 > --- a/src/gallium/drivers/r600/r600_asm.h > +++ b/src/gallium/drivers/r600/r600_asm.h > @@ -277,6 +277,7 @@ struct r600_bytecode { > struct r600_bytecode_output pending_outputs[5]; > int n_pending_outputs; > boolean need_wait_ack; /* emit a > pending WAIT_ACK prior to control flow */ > + boolean precise; > }; > > /* eg_asm.c */ > diff --git a/src/gallium/drivers/r600/r600_shader.c > b/src/gallium/drivers/r600/r600_shader.c > index 2229dc8fab..408939d110 100644 > --- a/src/gallium/drivers/r600/r600_shader.c > +++ b/src/gallium/drivers/r600/r600_shader.c > @@ -3879,6 +3879,9 @@ static int r600_shader_from_tgsi(struct > r600_context *rctx, > ctx.inst_info = > &eg_shader_tgsi_instruction[opcode]; > else > ctx.inst_info = > &r600_shader_tgsi_instruction[opcode]; > + > + ctx.bc->precise |= > ctx.parse.FullToken.FullInstruction.Instruction.Precise; > + > r = ctx.inst_info->process(&ctx); > if (r) > goto out_err; > diff --git a/src/gallium/drivers/r600/sb/sb_bc_parser.cpp > b/src/gallium/drivers/r600/sb/sb_bc_parser.cpp > index a7b828268b..eafc1cb8ec 100644 > --- a/src/gallium/drivers/r600/sb/sb_bc_parser.cpp > +++ b/src/gallium/drivers/r600/sb/sb_bc_parser.cpp > @@ -75,7 +75,7 @@ int bc_parser::decode() { > } > > sh = new shader(ctx, t, bc->debug_id); > - sh->safe_math = sb_context::safe_math || (t == > TARGET_COMPUTE); > + sh->safe_math = sb_context::safe_math || (t == > TARGET_COMPUTE || bc->precise); > > int r = decode_shader(); > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev