When using a SPIR-V shader. Note that needs to be done before linking
uniforms, so when creating the uniform storage entries, block_index
could be filled properly (among other things).
---
src/mesa/drivers/dri/i965/brw_link.cpp | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp
b/src/mesa/drivers/dri/i965/brw_link.cpp
index 03b32d1fe7a..d0179cc89a1 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -263,6 +263,10 @@ brw_link_shader(struct gl_context *ctx, struct
gl_shader_program *shProg)
/* SPIR-V programs use a NIR linker */
if (shProg->data->spirv) {
+ if (!gl_nir_link_uniform_blocks(ctx, shProg)) {
+ return GL_FALSE;
+ }
+
if (!gl_nir_link_uniforms(ctx, shProg))
return GL_FALSE;
--
2.14.1
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