On 9/17/18 5:34 PM, Jason Ekstrand wrote:
On Mon, Sep 17, 2018 at 8:34 AM Danylo Piliaiev <[email protected] <mailto:[email protected]>> wrote:

    Hi Jason,

    I have implemented the extension and it works, however before
    sending the patch I decided to see how it can interact with other
    extension - VK_EXT_conditional_render
    and got confused:

    From the spec it is not disallowed to call functions of
    VK_KHR_draw_indirect_count in conditional rendering block. So
    let's say that predicate of conditional rendering
    will result in FALSE, we call vkCmdDrawIndirectCountKHR which sees
    that there is already a predicate emitted and it should be taken
    into account, since it will be FALSE
    all next predicates should result in FALSE. The issue is that I
    don't see an easy way to do this.

    My current implementation uses the next predicate (it is same as
    in GL implementation):

           /* While draw_index < maxDrawCount the predicate's result
    will be
            *  (draw_index == maxDrawCount) ^ TRUE = TRUE
            * When draw_index == maxDrawCount the result is
            *  (TRUE) ^ TRUE = FALSE
            * After this all results will be:
            *  (FALSE) ^ FALSE = FALSE
            */
    anv_batch_emit(&cmd_buffer->batch, GENX(MI_PREDICATE), mip) {
              mip.LoadOperation    = LOAD_LOAD;
              mip.CombineOperation = COMBINE_XOR;
              mip.CompareOperation = COMPARE_SRCS_EQUAL;
           }

    But if the initial predicate state is FALSE then when draw_index
    equals maxDrawCount the result will be
    (FALSE) ^ TRUE = TRUE
    Which isn't something we want. But without "not equal" operation
    or without MI_MATH I don't see how to fix this.


First off, thanks for looking into the combination of these two features.  Getting them to work together nicely is half of the difficulty of these two extensions.

On platforms which support MI_MATH, I think we're probably better off just using it.  For Ivy Bridge, the only thing I could think to do when both are in use would be to do two MI_PREDICATEs for every draw call.  The first would be what you describe above and the second would be the MI_PREDICATE for the conditional render with COMBINE_AND. When the condition is true, the AND would have no effect and you would get the behavior above.  If the condition is false, the above logic for implementing draw_indirect_count wouldn't matter because it would get ANDed with false.  On Haswell and later, it's likely more efficient to just use MI_MATH and avoid re-loading the draw count and condition on every draw call.  (We could just leave the draw count in CS_GPR0, for instance.)  Does that work?
Looks like a plan. I'll try to go this path.

Also there is another interaction which wasn't thought of before:
Several vkCmdDrawIndirectCountKHR in conditional render block but using MI_MATH should solve it.

Since you're already looking at it, it may be best to implement the two extensions together as one patch series so we can be sure we have the interactions right.  If we can't get them to play nicely together, we may have to disable one of them on Ivy Bridge and I'd rather not enable an extension and then take the functionality away later.
I agree, the extensions are too interweaved which I realized when implemented the most basic version of EXT_conditional_render. I'll also make sure to test all of these on Ivy Bridge.

    I don't see anything related in Vulkan or GL specs neither I see
    anything in Piglit and CTS tests.
    Maybe I'm missing something obvious, could you help me here?


There's nothing preventing the two from being used together.  If we don't have piglit tests that exercise the GL versions together, that would be bad.  Have you found good Vulkan CTS tests for either of those two extensions? VK_KHR_indirect_count should have tests since it's a KHR extension but we may need to write the tests for EXT_conditional_render.
There are no tests of how these features work together in Piglit or Vulkan CTS. Also my previous observations are true for GL so it also ought to be fixed (I'll write a test for Piglit first to confirm this). There are tests for VK_KHR_indirect_count in Vulkan CTS which my current implementation passes. There aren't any tests for EXT_conditional_render however I used an example from https://github.com/SaschaWillems/Vulkan to test my initial implementation of it.
Should tests for EXT_conditional_render go into Vulkan CTS?

Also since the scope of the work grew quite a lot and I'll be soon on vacation the implementation won't be ready until at least second week of October (just making sure no one will think I ran away scared =) )

--Jason

    You can find current implementation in
    
https://gitlab.freedesktop.org/GL/mesa/commit/9d1c7ae0db618c6f7281d5f667c96612ff0bb2c2

    - Danil

    On 9/12/18 6:30 PM, Danylo Piliaiev wrote:
    Hi,

    Thank you for the directions!

    On 9/12/18 6:13 PM, Jason Ekstrand wrote:
    Danylo,

    You're free to implement anything not already implemented.  Here
    are some other (probably simpler) extensions that I think can be
    reasonably implemented on Intel HW:

     - VK_EXT_conservative_rasterization
     - VK_EXT_conditional_render
    Didn't see them, will take closer look later.

    As far as VK_KHR_draw_indirect_count go, I haven't implemented
    it yet because the "proper" implementation is actually kind-of
    painful though not impossible.  In general, there are two ways
    it can be done:

    ## 1. The cheap and easy way

    The spec explicitly allows for the cheap and easy way by
    requiring the caller to pass in a maxDrawCount.  The idea here
    would be to emit maxDrawCount draw calls only have each one of
    them predicated on draw_id < draw_count_from_buffer.  This one
    probably wouldn't take much to wire up but it does mean doing
    maxDrawCount 3DPRIMITIVE commands no matter how many of them are
    actually needed.
    I saw such implementation for i965, looked straightforward and I
    thought it will easily translate into Vulkan implementation.
    Didn't know that it's possible to do it other way on Intel.

    ## 2. The hard but maybe more correct way

    The Intel command streamer does have the ability, if used
    carefully, to loop.  The difficulty here isn't in looping; that
    can be done fairly easily on gen8+ by emitting a predicated
    MI_BATCH_BUFFER_START that's predicated off of the looping
    condition which jumps to the top of the loop.  The real
    difficult bit is taking your loop counter and using it to
    indirectly access the array of draw information.  In order to do
    this, you have to have a self-modifying batch buffer. In short,
    you would emit MI commands which read the draw information into
    registers and also emit MI commands (which would probably come
    before the first set) which write the actual address into the
    location in the batch where the first set of MI commands has
    their address to read from.  This would be a painful to debug
    mess of GPU hangs but could actually be kind-of fun to implement.
    The correct way looks interesting, I'll need some time to
    understand details.

    I hope I haven't scarred you away from working on anv; I just
    wanted to make it clear what you're getting yourself into.  Both
    ways are totally implementable and I think you'd pretty much
    have to do the first method on gen7 if we really care about
    supporting it there.  The second is totally doable, it'll just
    involve some headaches when it's broken.  If you want to
    continue with this project after reading my scarry e-mail, I
    recommend starting with method 1 to get your feet wet and then
    we can look into method 2 once you have that working.
    I'll follow your recommendation and will start from the first method.

    - Danil

    --Jason

    On Wed, Sep 12, 2018 at 6:36 AM Danylo Piliaiev
    <[email protected] <mailto:[email protected]>>
    wrote:

        Hello everyone,

        I would like to try to implement one of the Vulkan extensions -
        VK_KHR_draw_indirect_count for anv,
        unless someone is already working on it.

        It's a relatively minor extension and I saw that the same
        functionality
        is already implemented
        for ARB_indirect_parameters in i965.

        Also I would appreciate any tips if there are any known
        possible tricky
        parts.

        - Danil
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