For the series: Reviewed-by: Marek Olšák <marek.ol...@amd.com>
Marek On Tue, Sep 11, 2018 at 8:52 PM, Timothy Arceri <tarc...@itsqueeze.com> wrote: > This game is looking for some odd extension after creating a core > context such as ARB_vertex_program and EXT_framebuffer_object. > > Rather then enabling these in core this forces the game to use > compat. This allows the game to run and seems to work without > issues. All other id tech games/engines use a compat profile. > --- > src/util/00-mesa-defaults.conf | 4 ++++ > 1 file changed, 4 insertions(+) > > diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf > index a68bc03027a..ca69dd164fd 100644 > --- a/src/util/00-mesa-defaults.conf > +++ b/src/util/00-mesa-defaults.conf > @@ -198,6 +198,10 @@ TODO: document the other workarounds. > <option > name="allow_glsl_layout_qualifier_on_function_parameters" value="true" /> > </application> > > + <application name="Wolfenstein The Old Blood" > executable="WolfOldBlood_x64.exe"> > + <option name="force_compat_profile" value="true" /> > + </application> > + > <!-- The GL thread whitelist is below, workarounds are above. > Keep it that way. --> > > -- > 2.17.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev