Reviewed-by: Guillaume Charifi <guillaume.char...@sfr.fr>
Le 20/09/2018 à 10:27, Erik Faye-Lund a écrit :
In st_renderbuffer_alloc_storage, we avoid allocating storage for zero-sized buffers, leading to this pointer being NULL. We already take care to avoid dereferencing these pointers for color-buffers, but not for depth/stencil-buffers. So let's thread a bit more carefully here. This avoids a crash while running Piglit's glx/glx-visuals-stencil test, both on virgl and r600g. Signed-off-by: Erik Faye-Lund <erik.faye-l...@collabora.com> --- src/mesa/state_tracker/st_atom_framebuffer.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c index 807c312a5d..a0dd0d1f64 100644 --- a/src/mesa/state_tracker/st_atom_framebuffer.c +++ b/src/mesa/state_tracker/st_atom_framebuffer.c @@ -181,7 +181,8 @@ st_update_framebuffer_state( struct st_context *st ) st_update_renderbuffer_surface(st, strb); } framebuffer.zsbuf = strb->surface; - update_framebuffer_size(&framebuffer, strb->surface); + if (strb->surface) + update_framebuffer_size(&framebuffer, strb->surface); } else framebuffer.zsbuf = NULL;
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