On Thu, 12 Apr 2012 17:25:38 -0700, "Ian Romanick" <[email protected]> wrote: > From: Ian Romanick <[email protected]> > > The spec requires that samplers be initialized to 0. Since this > differs from the 1-to-1 mapping of samplers to texture units assumed > by ARB assembly shaders (and the gl_program structure), be sure to > propagate this date from the gl_shader_program to the gl_program.
s/date/data/ otherwise, Reviewed-by: Eric Anholt <[email protected]>
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