On Thu, 12 Apr 2012 17:25:38 -0700, "Ian Romanick" <[email protected]> wrote:
> From: Ian Romanick <[email protected]>
> 
> The spec requires that samplers be initialized to 0.  Since this
> differs from the 1-to-1 mapping of samplers to texture units assumed
> by ARB assembly shaders (and the gl_program structure), be sure to
> propagate this date from the gl_shader_program to the gl_program.

s/date/data/

otherwise,

Reviewed-by: Eric Anholt <[email protected]>

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