On Wed, Sep 26, 2018 at 04:31:11PM -0700, Nanley Chery wrote:
> Effectively revert 710b1d2e665ed654fb8d52b146fa22469e1dc3a7.
> 
> This function was created to perform the ASTC void-extent workaround.
> Now that the workaround is handled prior to sampling, this function is
> no longer necessary.

Adding to the commit message:

        Makes the following piglit test pass:
        spec@khr_texture_compression_astc@void-extent-dl-bug

In hopes that the test makes it upstream.

-Nanley

> ---
>  src/mesa/drivers/dri/i965/intel_tex_image.c | 87 ---------------------
>  1 file changed, 87 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/intel_tex_image.c 
> b/src/mesa/drivers/dri/i965/intel_tex_image.c
> index 9775f788788..31ff08217ac 100644
> --- a/src/mesa/drivers/dri/i965/intel_tex_image.c
> +++ b/src/mesa/drivers/dri/i965/intel_tex_image.c
> @@ -843,98 +843,11 @@ intel_get_tex_sub_image(struct gl_context *ctx,
>     DBG("%s - DONE\n", __func__);
>  }
>  
> -static void
> -flush_astc_denorms(struct gl_context *ctx, GLuint dims,
> -                   struct gl_texture_image *texImage,
> -                   GLint xoffset, GLint yoffset, GLint zoffset,
> -                   GLsizei width, GLsizei height, GLsizei depth)
> -{
> -   struct compressed_pixelstore store;
> -   _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat,
> -                                       width, height, depth,
> -                                       &ctx->Unpack, &store);
> -
> -   for (int slice = 0; slice < store.CopySlices; slice++) {
> -
> -      /* Map dest texture buffer */
> -      GLubyte *dstMap;
> -      GLint dstRowStride;
> -      ctx->Driver.MapTextureImage(ctx, texImage, slice + zoffset,
> -                                  xoffset, yoffset, width, height,
> -                                  GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
> -                                  &dstMap, &dstRowStride);
> -      if (!dstMap)
> -         continue;
> -
> -      for (int i = 0; i < store.CopyRowsPerSlice; i++) {
> -
> -         /* An ASTC block is stored in little endian mode. The byte that
> -          * contains bits 0..7 is stored at the lower address in memory.
> -          */
> -         struct astc_void_extent {
> -            uint16_t header : 12;
> -            uint16_t dontcare[3];
> -            uint16_t R;
> -            uint16_t G;
> -            uint16_t B;
> -            uint16_t A;
> -         } *blocks = (struct astc_void_extent*) dstMap;
> -
> -         /* Iterate over every copied block in the row */
> -         for (int j = 0; j < store.CopyBytesPerRow / 16; j++) {
> -
> -            /* Check if the header matches that of an LDR void-extent block 
> */
> -            if (blocks[j].header == 0xDFC) {
> -
> -               /* Flush UNORM16 values that would be denormalized */
> -               if (blocks[j].A < 4) blocks[j].A = 0;
> -               if (blocks[j].B < 4) blocks[j].B = 0;
> -               if (blocks[j].G < 4) blocks[j].G = 0;
> -               if (blocks[j].R < 4) blocks[j].R = 0;
> -            }
> -         }
> -
> -         dstMap += dstRowStride;
> -      }
> -
> -      ctx->Driver.UnmapTextureImage(ctx, texImage, slice + zoffset);
> -   }
> -}
> -
> -
> -static void
> -intelCompressedTexSubImage(struct gl_context *ctx, GLuint dims,
> -                        struct gl_texture_image *texImage,
> -                        GLint xoffset, GLint yoffset, GLint zoffset,
> -                        GLsizei width, GLsizei height, GLsizei depth,
> -                        GLenum format,
> -                        GLsizei imageSize, const GLvoid *data)
> -{
> -   /* Upload the compressed data blocks */
> -   _mesa_store_compressed_texsubimage(ctx, dims, texImage,
> -                                      xoffset, yoffset, zoffset,
> -                                      width, height, depth,
> -                                      format, imageSize, data);
> -
> -   /* Fix up copied ASTC blocks if necessary */
> -   GLenum gl_format = _mesa_compressed_format_to_glenum(ctx,
> -                                                        texImage->TexFormat);
> -   bool is_linear_astc = _mesa_is_astc_format(gl_format) &&
> -                        !_mesa_is_srgb_format(gl_format);
> -   struct brw_context *brw = (struct brw_context*) ctx;
> -   const struct gen_device_info *devinfo = &brw->screen->devinfo;
> -   if (devinfo->gen == 9 && !gen_device_info_is_9lp(devinfo) && 
> is_linear_astc)
> -      flush_astc_denorms(ctx, dims, texImage,
> -                         xoffset, yoffset, zoffset,
> -                         width, height, depth);
> -}
> -
>  void
>  intelInitTextureImageFuncs(struct dd_function_table *functions)
>  {
>     functions->TexImage = intelTexImage;
>     functions->TexSubImage = intelTexSubImage;
> -   functions->CompressedTexSubImage = intelCompressedTexSubImage;
>     functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
>     functions->BindRenderbufferTexImage = intel_bind_renderbuffer_tex_image;
>     functions->GetTexSubImage = intel_get_tex_sub_image;
> -- 
> 2.19.0
> 
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