From: "Chystiakov, Dmytro" <dmytro.chystia...@intel.com> In the same fashion as is done for glEGLImageTextureTarget2D.
v2: share the fallback which sets baseformat and internalformat correctly which makes both of the tests pass (Tapani) Fixes android.hardware.nativehardware.cts.AHardwareBufferNativeTests: #SingleLayer_ColorTest_GpuColorOutputCpuRead_R8G8B8X8_UNORM #SingleLayer_ColorTest_GpuColorOutputIsRenderable_R8G8B8X8_UNORM Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> --- src/mesa/drivers/dri/i965/intel_fbo.c | 63 ++++++++++++++++----------- 1 file changed, 37 insertions(+), 26 deletions(-) diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c b/src/mesa/drivers/dri/i965/intel_fbo.c index 4ad27474100..968d61014e5 100644 --- a/src/mesa/drivers/dri/i965/intel_fbo.c +++ b/src/mesa/drivers/dri/i965/intel_fbo.c @@ -328,6 +328,35 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height); } +static mesa_format +fallback_rgbx_to_rgba(struct intel_screen *screen, struct gl_renderbuffer *rb, + mesa_format original_format) +{ + mesa_format format = original_format; + + /* The base format and internal format must be derived from the user-visible + * format (that is, the gl_config's format), even if we internally use + * choose a different format for the renderbuffer. Otherwise, rendering may + * use incorrect channel write masks. + */ + rb->_BaseFormat = _mesa_get_format_base_format(original_format); + rb->InternalFormat = rb->_BaseFormat; + + if (!screen->mesa_format_supports_render[original_format]) { + /* The glRenderbufferStorage paths in core Mesa detect if the driver + * does not support the user-requested format, and then searches for + * a fallback format. The DRI code bypasses core Mesa, though. So we do + * the fallbacks here. + * + * We must support MESA_FORMAT_R8G8B8X8 on Android because the Android + * framework requires HAL_PIXEL_FORMAT_RGBX8888 winsys surfaces. + */ + format = _mesa_format_fallback_rgbx_to_rgba(original_format); + assert(screen->mesa_format_supports_render[format]); + } + return format; +} + static void intel_image_target_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, @@ -350,8 +379,13 @@ intel_image_target_renderbuffer_storage(struct gl_context *ctx, return; } + rb->Format = fallback_rgbx_to_rgba(brw->screen, rb, image->format); + + mesa_format chosen_format = rb->Format == image->format ? + image->format : rb->Format; + /* __DRIimage is opaque to the core so it has to be checked here */ - if (!brw->mesa_format_supports_render[image->format]) { + if (!brw->mesa_format_supports_render[chosen_format]) { _mesa_error(ctx, GL_INVALID_OPERATION, "glEGLImageTargetRenderbufferStorage(unsupported image format)"); return; @@ -366,15 +400,12 @@ intel_image_target_renderbuffer_storage(struct gl_context *ctx, * content. */ irb->mt = intel_miptree_create_for_dri_image(brw, image, GL_TEXTURE_2D, - image->format, false); + rb->Format, false); if (!irb->mt) return; - rb->InternalFormat = image->internal_format; rb->Width = image->width; rb->Height = image->height; - rb->Format = image->format; - rb->_BaseFormat = _mesa_get_format_base_format(image->format); rb->NeedsFinishRenderTexture = true; irb->layer_count = 1; } @@ -436,27 +467,7 @@ intel_create_winsys_renderbuffer(struct intel_screen *screen, rb->NumSamples = num_samples; rb->NumStorageSamples = num_samples; - /* The base format and internal format must be derived from the user-visible - * format (that is, the gl_config's format), even if we internally use - * choose a different format for the renderbuffer. Otherwise, rendering may - * use incorrect channel write masks. - */ - rb->_BaseFormat = _mesa_get_format_base_format(format); - rb->InternalFormat = rb->_BaseFormat; - - rb->Format = format; - if (!screen->mesa_format_supports_render[rb->Format]) { - /* The glRenderbufferStorage paths in core Mesa detect if the driver - * does not support the user-requested format, and then searches for - * a falback format. The DRI code bypasses core Mesa, though. So we do - * the fallbacks here. - * - * We must support MESA_FORMAT_R8G8B8X8 on Android because the Android - * framework requires HAL_PIXEL_FORMAT_RGBX8888 winsys surfaces. - */ - rb->Format = _mesa_format_fallback_rgbx_to_rgba(rb->Format); - assert(screen->mesa_format_supports_render[rb->Format]); - } + rb->Format = fallback_rgbx_to_rgba(screen, rb, format); /* intel-specific methods */ rb->Delete = intel_delete_renderbuffer; -- 2.17.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev