On Tue, Oct 02, 2018 at 07:16:01PM +0300, asimiklit.w...@gmail.com wrote:
> From: Andrii Simiklit <andrii.simik...@globallogic.com>
> 
> I guess that when we calculating the width0, height0, depth0
> to use for function 'intel_miptree_create' we need to consider
> the 'base level' like it is done in the 'intel_miptree_create_for_teximage'
> function.

Hi Andrii, this makes sense to me. I'm also not familiar with this code,
so I'm not sure this is the right way to solve the issue, but at least
it's a way.

You added a simple test case in the bug, do you think you could make
that a piglit test?

Thanks,
Rafael

> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107987
> Signed-off-by: Andrii Simiklit <andrii.simik...@globallogic.com>
> ---
>  .../drivers/dri/i965/intel_tex_validate.c     | 26 ++++++++++++++++++-
>  1 file changed, 25 insertions(+), 1 deletion(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/intel_tex_validate.c 
> b/src/mesa/drivers/dri/i965/intel_tex_validate.c
> index 72ce83c7ce..37aa8f43ec 100644
> --- a/src/mesa/drivers/dri/i965/intel_tex_validate.c
> +++ b/src/mesa/drivers/dri/i965/intel_tex_validate.c
> @@ -119,8 +119,32 @@ intel_finalize_mipmap_tree(struct brw_context *brw,
>     /* May need to create a new tree:
>      */
>     if (!intelObj->mt) {
> +      const unsigned level = firstImage->base.Base.Level;
>        intel_get_image_dims(&firstImage->base.Base, &width, &height, &depth);
> -
> +      /* Figure out image dimensions at start level. */
> +      switch(intelObj->base.Target) {
> +      case GL_TEXTURE_2D_MULTISAMPLE:
> +      case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
> +      case GL_TEXTURE_RECTANGLE:
> +      case GL_TEXTURE_EXTERNAL_OES:
> +          assert(level == 0);
> +          break;
> +      case GL_TEXTURE_3D:
> +          depth = depth << level;
> +          /* Fall through */
> +      case GL_TEXTURE_2D:
> +      case GL_TEXTURE_2D_ARRAY:
> +      case GL_TEXTURE_CUBE_MAP:
> +      case GL_TEXTURE_CUBE_MAP_ARRAY:
> +          height = height << level;
> +          /* Fall through */
> +      case GL_TEXTURE_1D:
> +      case GL_TEXTURE_1D_ARRAY:
> +          width = width << level;
> +          break;
> +      default:
> +          unreachable("Unexpected target");
> +      }
>        perf_debug("Creating new %s %dx%dx%d %d-level miptree to handle "
>                   "finalized texture miptree.\n",
>                   _mesa_get_format_name(firstImage->base.Base.TexFormat),
> -- 
> 2.17.1
> 
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