Thanks for the explanation ilia.

I'm curious too here that if it's legal for player to not respect the image size when calling vlVaGetImage. If player already know the size of image is 100x100, then why should it still call vlVaGetImage with width/height=600?

I mean when VA-API player calls to create image and create surface, it should behave itself, or will be considered a player bug. If player calls something out of range, even the driver have the size clipped(driver trying to fix player bug), but player still won't get expected stuff, since the requested size have been clipped by driver. Does this make sense?


Regards,

Boyuan


On 2018-10-09 02:10 PM, Ilia Mirkin wrote:
On Tue, Oct 9, 2018 at 1:59 PM Boyuan Zhang <boyzh...@amd.com> wrote:
Hi ilia,

I saw the function
u_box_clip_2d(https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/auxiliary/util/u_box.h#n74).

But I still don't quite understand why we need to do this? Or say, what
will happen if we don't do this box clipping here? Can you provide more
information about this please?
Sure. Let's say you have:

1000x1000 video surface
500x500 image

Then you call

vlVaGetImage(surface, x=600, y=600, width=600, height=600, image)

Ideally you would retrieve the 400x400 "valid" area (from 600x600 at
the surface) and stick it into the image starting at 0,0.

Then let's say you have

1000x1000 video surface
100x100 image

Then you call

vlVaGetImage(surface, x=600, y=600, width=600, height=600, image)

Ideally the image would be filled with a 100x100 square from the
surface starting at 600x600 and ending at 700x700.

I haven't deeply dived into the VA docs. Perhaps some or all of these
are illegal. In which case the x/y/w/h need to be checked and errors
returned.

Cheers,

   -ilia

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to