Reviewed-by: Tapani Pälli <tapani.pa...@intel.com>
On 10/10/18 1:51 PM, Vadym Shovkoplias wrote:
Also there is no "OpenGL ES Shading Language 4.00" spec,
so change it to GLSL 4.00 spec.
Signed-off-by: Vadym Shovkoplias <vadym.shovkopl...@globallogic.com>
---
src/compiler/glsl/linker.cpp | 11 +++++------
1 file changed, 5 insertions(+), 6 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 2f4c886054..7db34ebf95 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4648,12 +4648,11 @@ verify_subroutine_associated_funcs(struct
gl_shader_program *prog)
gl_program *p = prog->_LinkedShaders[i]->Program;
glsl_symbol_table *symbols = prog->_LinkedShaders[i]->symbols;
- /*
- * From OpenGL ES Shading Language 4.00 specification
- * (6.1.2 Subroutines):
- * "A program will fail to compile or link if any shader
- * or stage contains two or more functions with the same
- * name if the name is associated with a subroutine type."
+ /* Section 6.1.2 (Subroutines) of the GLSL 4.00 spec says:
+ *
+ * "A program will fail to compile or link if any shader
+ * or stage contains two or more functions with the same
+ * name if the name is associated with a subroutine type."
*/
for (unsigned j = 0; j < p->sh.NumSubroutineFunctions; j++) {
unsigned definitions = 0;
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