I found a remnant of texture_float build option that wasn't removed in https://gitlab.freedesktop.org/mesa/mesa/commit/66673bef941af344314fe9c91cad8cd330b245eb This patch removes it. --- common.py | 3 --- 1 file changed, 3 deletions(-)
diff --git a/common.py b/common.py index f4f2bb4..be3ccfc 100644 --- a/common.py +++ b/common.py @@ -105,9 +105,6 @@ def AddOptions(opts): opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes')) opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no')) opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes')) - opts.Add(BoolOption('texture_float', - 'enable floating-point textures and renderbuffers', - 'no')) opts.Add(BoolOption('swr', 'Build OpenSWR', 'no')) if host_platform == 'windows': opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
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