That's likely because Nanley forgot to CC this one too stable:

https://cgit.freedesktop.org/mesa/mesa/commit/?id=5bcf479524b96554cab7d2429dacf650b4054638

On October 29, 2018 06:49:47 "Juan A. Suarez Romero" <jasua...@igalia.com> wrote:

On Thu, 2018-10-25 at 16:25 -0700, nanleych...@gmail.com wrote:
From: Nanley Chery <nanley.g.ch...@intel.com>

Follow the restriction of making sure the clear value is between the min
and max values defined in CC_VIEWPORT. Avoids a simulator warning for
some piglit tests, one of them being:

./bin/depthstencil-render-miplevels 146 d=z32f_s8

Jason found this to make a GPU hang go away on SKL.

Fixes: 09948151ab1d5184b4dd9052bb1f710fa1e00a7b
       ("intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP")


As 09948151ab1 ("intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP")
is included in 18.2 branch, adding this to 18.2 queue.

It doesn't apply cleanly, so I've fixed the conflicts. You can check the fixed
commit at:


https://gitlab.freedesktop.org/mesa/mesa/commit/aaff8c7a0ed55d71e9dd0a6fef6905d6a2536c3f

        J.A.

---
 src/intel/blorp/blorp_genX_exec.h | 14 ++++++++++++++
 1 file changed, 14 insertions(+)

diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h
index 50341ab0ecf..7a8c45dbee5 100644
--- a/src/intel/blorp/blorp_genX_exec.h
+++ b/src/intel/blorp/blorp_genX_exec.h
@@ -1628,6 +1628,20 @@ blorp_emit_gen8_hiz_op(struct blorp_batch *batch,
     */
    blorp_emit_3dstate_multisample(batch, params);

+   /* From the BDW PRM Volume 7, Depth Buffer Clear:
+    *
+    *    The clear value must be between the min and max depth values
+    *    (inclusive) defined in the CC_VIEWPORT. If the depth buffer format is
+    *    D32_FLOAT, then +/-DENORM values are also allowed.
+    *
+    * Set the bounds to match our hardware limits, [0.0, 1.0].
+    */
+   if (params->depth.enabled && params->hiz_op == ISL_AUX_OP_FAST_CLEAR) {
+      assert(params->depth.clear_color.f32[0] >= 0.0f);
+      assert(params->depth.clear_color.f32[0] <= 1.0f);
+      blorp_emit_cc_viewport(batch);
+   }
+
    /* If we can't alter the depth stencil config and multiple layers are
     * involved, the HiZ op will fail. This is because the op requires that a
     * new config is emitted for each additional layer.

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