From: Mathias Fröhlich <mathias.froehl...@web.de> The previous patch left a constant if (0) in the code. Clean that up now.
Signed-off-by: Mathias Fröhlich <mathias.froehl...@web.de> --- src/mesa/vbo/vbo_save_loopback.c | 30 +----------------------------- 1 file changed, 1 insertion(+), 29 deletions(-) diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c index 5d4d9c574e..eeb4580c54 100644 --- a/src/mesa/vbo/vbo_save_loopback.c +++ b/src/mesa/vbo/vbo_save_loopback.c @@ -133,30 +133,6 @@ loopback_prim(struct gl_context *ctx, } -/** - * Primitives generated by DrawArrays/DrawElements/Rectf may be - * caught here. If there is no primitive in progress, execute them - * normally, otherwise need to track and discard the generated - * primitives. - */ -static void -loopback_weak_prim(struct gl_context *ctx, - const struct _mesa_prim *prim) -{ - /* Use the prim_weak flag to ensure that if this primitive - * wraps, we don't mistake future vertex_lists for part of the - * surrounding primitive. - * - * While this flag is set, we are simply disposing of data - * generated by an operation now known to be a noop. - */ - if (prim->begin) - ctx->Driver.CurrentExecPrimitive |= VBO_SAVE_PRIM_WEAK; - if (prim->end) - ctx->Driver.CurrentExecPrimitive &= ~VBO_SAVE_PRIM_WEAK; -} - - static inline void append_attr(GLuint *nr, struct loopback_attr la[], int i, int shift, const struct gl_vertex_array_object *vao) @@ -227,10 +203,6 @@ _vbo_loopback_vertex_list(struct gl_context *ctx, const struct _mesa_prim *prims = node->prims; const GLuint prim_count = node->prim_count; for (GLuint i = 0; i < prim_count; i++) { - if ((0) && _mesa_inside_begin_end(ctx)) { - loopback_weak_prim(ctx, &prims[i]); - } else { - loopback_prim(ctx, buffer, &prims[i], wrap_count, stride, la, nr); - } + loopback_prim(ctx, buffer, &prims[i], wrap_count, stride, la, nr); } } -- 2.17.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev