shader-db results for SLK:
On 7/11/18 3:20 pm, Timothy Arceri wrote:
total instructions in shared programs: 13106498 -> 13091573 (-0.11%)
instructions in affected programs: 1186244 -> 1171319 (-1.26%)
helped: 6186
HURT: 0
total cycles in shared programs: 332062633 -> 331961653 (-0.03%)
cycles in affected programs: 8537165 -> 8436185 (-1.18%)
helped: 5371
HURT: 862
LOST: 6
GAINED: 14
---
src/intel/compiler/brw_nir.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
index cf5a4a96d67..b3af16bea22 100644
--- a/src/intel/compiler/brw_nir.c
+++ b/src/intel/compiler/brw_nir.c
@@ -740,6 +740,9 @@ brw_nir_link_shaders(const struct brw_compiler *compiler,
*consumer = brw_nir_optimize(*consumer, compiler, c_is_scalar, false);
}
+ if (nir_move_out_const_to_consumer(*producer, *consumer))
+ *consumer = brw_nir_optimize(*consumer, compiler, c_is_scalar, false);
+
NIR_PASS_V(*producer, nir_remove_dead_variables, nir_var_shader_out);
NIR_PASS_V(*consumer, nir_remove_dead_variables, nir_var_shader_in);
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