Sorry for not getting back sooner on this one.

I'm leaning towards a NAK on this one. This is just under 300 new lines of code to work around a possibly over strict piglit test. While the test is not wrong an implementation is also not required to optimise away these unused elements.

If this was actually compressing/optimising the arrays 300+ plus lines would probably be ok. But all this code just to hide the elements from the resource list seems excessive. I know I suggested this as a possible alternative fix to actually optimising the arrays but now that I've seen the result I'm not so sure this is a good idea. This is my opinion happy to see what others think.

On 21/9/18 12:03 am, asimiklit.w...@gmail.com wrote:
From: Andrii Simiklit <andrii.simik...@globallogic.com>

It fixes a bit incorrectly implemented ARB_program_interface_query.
If input aoa element is unused in shader program
the 'glGetProgramResourceIndex' function shouldn't
return a valid resource index for it according to:
ARB_program_interface_query spec:
     " For an active variable declared as an array of an aggregate data type
         (structures or arrays), a separate entry will be generated for each
         active array element"

v2: - Fixed case where the non-AoA elements were removed form
     the program resource list.
     The KHR-GL46.enhanced_layouts.varying_structure_locations
     test is passed now
     - Fixed case where a dereference index is not constant:
     The proper array length stored in 'deref->array->type->length'
     not in 'deref->type->length'
     - Fixed the output AoA elements handling:
     The list of active input AoA elements should not be used for
     output AoA elements
     - Fixed the function name from 'enumiramte_active_elements' to
     'enumerate_active_elements'
     - Fixed errors handling during active AoA elements enumeration

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92822
Signed-off-by: Andrii Simiklit <andrii.simik...@globallogic.com>
---
  src/compiler/Makefile.sources                 |   4 +-
  .../glsl/ir_collect_active_aoa_elements.cpp   | 155 ++++++++++++++++++
  .../glsl/ir_collect_active_aoa_elements.h     |  52 ++++++
  src/compiler/glsl/linker.cpp                  |  91 ++++++++--
  src/compiler/glsl/meson.build                 |   2 +
  5 files changed, 289 insertions(+), 15 deletions(-)
  create mode 100644 src/compiler/glsl/ir_collect_active_aoa_elements.cpp
  create mode 100644 src/compiler/glsl/ir_collect_active_aoa_elements.h

diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index d3b0656483..a2ba3e37f1 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -154,7 +154,9 @@ LIBGLSL_FILES = \
        glsl/serialize.cpp \
        glsl/serialize.h \
        glsl/string_to_uint_map.cpp \
-       glsl/string_to_uint_map.h
+       glsl/string_to_uint_map.h \
+       glsl/ir_collect_active_aoa_elements.cpp \
+       glsl/ir_collect_active_aoa_elements.h
LIBGLSL_SHADER_CACHE_FILES = \
        glsl/shader_cache.cpp \
diff --git a/src/compiler/glsl/ir_collect_active_aoa_elements.cpp 
b/src/compiler/glsl/ir_collect_active_aoa_elements.cpp
new file mode 100644
index 0000000000..df0a41ad3e
--- /dev/null
+++ b/src/compiler/glsl/ir_collect_active_aoa_elements.cpp
@@ -0,0 +1,155 @@
+/*
+ * Copyright © 2018 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "ir_collect_active_aoa_elements.h"
+#include "program.h"
+#include "linker_util.h"
+#include "util/set.h"
+#include "util/u_dynarray.h"
+
+namespace
+{
+    /***
+     * Helps to collect the names of used aoa elements
+     * to the accessed_elements set
+     ***/
+    struct elem_inserter
+    {
+        elem_inserter(struct set *accessed_elements_)
+        : accessed_elements(accessed_elements_)
+        {}
+        bool operator ()(const char *name)
+        {
+            bool oval = true;
+            if (NULL == _mesa_set_search(accessed_elements, name)) {
+                oval = (_mesa_set_add(accessed_elements, name) != NULL);
+            }
+            return oval;
+        }
+        struct set *accessed_elements;
+    };
+
+    bool
+    ir_is_array_deref(ir_rvalue *const ir)
+    {
+        return (ir_type_dereference_array == ir->ir_type);
+    }
+
+    ir_variable *
+    base_ir_dereference_var(ir_dereference_array *const ir)
+    {
+        ir_dereference_array const *base_ir = ir;
+        while (ir_type_dereference_array == base_ir->array->ir_type) {
+            base_ir = base_ir->array->as_dereference_array();
+            assert(NULL != base_ir);
+        }
+
+        ir_dereference_variable *const d =
+            base_ir->array->as_dereference_variable();
+        return (NULL == d) ? NULL : d->var;
+    }
+}
+/**
+ * Helps to produce all combinations of used aoa elements
+ * for cases with constant and variable index.
+ **/
+template <typename FunctorType>
+inline bool enumerate_active_elements(void *memctx,
+                                        ir_dereference_array **first,
+                                        ir_dereference_array **item,
+                                        const char *accessed_elem_name,
+                                        FunctorType functor)
+{
+    if (NULL == accessed_elem_name) {
+        return false;
+    }
+    if(item == (first - 1))
+        return functor(accessed_elem_name);
+
+    ir_dereference_array *const deref = (*item);
+    ir_constant const *const idx = deref->array_index->as_constant();
+    if (NULL != idx) {
+        const unsigned uidx = idx->get_uint_component(0U);
+        char *elem = ralloc_asprintf(memctx, "%s[%u]",
+                                    accessed_elem_name, uidx);
+
+        if(!enumerate_active_elements(memctx, first, item - 1, elem, functor))
+            return false;
+    }
+    else {
+        for (unsigned i = 0U; i < deref->array->type->length; ++i) {
+            char *elem = ralloc_asprintf(memctx, "%s[%u]",
+                                        accessed_elem_name, i);
+            if(!enumerate_active_elements(memctx, first, item - 1, elem, 
functor))
+                return false;
+        }
+    }
+    return true;
+}
+
+ir_visitor_status
+ir_collect_active_aoa_elements::visit_enter(ir_dereference_array *ir)
+{
+    if (!ir_is_array_deref(ir->array))
+        return visit_continue;
+
+    last_array_deref = ir;
+    if (last_array_deref && last_array_deref->array == ir)
+        return visit_continue;
+
+    ir_variable *const var = base_ir_dereference_var(ir);
+    if (!var)
+        return visit_continue;
+
+    struct util_dynarray indexes;
+    util_dynarray_init(&indexes, NULL);
+    /* The first element it is dereference
+     * of regular array not aoa so skip it.
+     * All the dereference which are stored in
+     * the IR tree are storead as in the following instance:
+     *
+     * gl_Position = myarr[5][3][1];
+     *
+     * The first dereference will have an array_index =  [1]
+     * The second dereference will have an array_index = [3]
+     * The third dereference will have an array_index = [5]
+     * So we need to traverse over the elements in the reverse direction
+     * to enumerate all combinations of used aoa elements.
+     */
+    ir_rvalue *it = ir->array;
+    while (ir_is_array_deref(it)) {
+        ir_dereference_array *deref = it->as_dereference_array();
+        assert(NULL != deref);
+        assert(deref->array->type->is_array());
+        util_dynarray_append(&indexes, ir_dereference_array*, deref);
+        it = deref->array;
+    }
+    ir_dereference_array **last = util_dynarray_top_ptr(&indexes,
+                                                    ir_dereference_array*);
+    ir_dereference_array **first = util_dynarray_element(&indexes,
+                                                    ir_dereference_array*, 0);
+    error = !enumerate_active_elements(memctx, first, last, var->name,
+                                     elem_inserter(accessed_elements));
+    util_dynarray_fini(&indexes);
+    return error ? visit_stop : visit_continue_with_parent;
+}
\ No newline at end of file
diff --git a/src/compiler/glsl/ir_collect_active_aoa_elements.h 
b/src/compiler/glsl/ir_collect_active_aoa_elements.h
new file mode 100644
index 0000000000..5ca1dca7ac
--- /dev/null
+++ b/src/compiler/glsl/ir_collect_active_aoa_elements.h
@@ -0,0 +1,52 @@
+/*
+ * Copyright © 2018 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef IR_COLLECT_ACTIVE_AOA_ELEMENTS_H
+#define IR_COLLECT_ACTIVE_AOA_ELEMENTS_H
+
+#include "ir.h"
+#include "util/hash_table.h"
+
+class ir_collect_active_aoa_elements : public ir_hierarchical_visitor {
+public:
+   ir_collect_active_aoa_elements(void *memctx_,
+                                struct set *accessed_elements_)
+      : memctx(memctx_),
+      accessed_elements(accessed_elements_),
+      last_array_deref(0),
+      error(false)
+   {
+   }
+   virtual ir_visitor_status visit_enter(ir_dereference_array *);
+   bool has_error() const { return this->error; }
+private:
+   void *memctx;
+   struct set *accessed_elements;
+   /**
+    * Used to prevent some redundant calculations.
+    */
+   ir_dereference_array *last_array_deref;
+   bool error;
+};
+
+#endif /* IR_COLLECT_ACTIVE_AOA_ELEMENTS_H */
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 3fde7e78d3..b41cd735ae 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -83,6 +83,7 @@
  #include "ir_uniform.h"
  #include "builtin_functions.h"
  #include "shader_cache.h"
+#include "ir_collect_active_aoa_elements.h"
  #include "util/u_string.h"
  #include "util/u_math.h"
@@ -94,6 +95,32 @@ namespace { +struct set * find_active_aoa_elements(void *mem_ctx,
+                    gl_linked_shader * linked_shader,
+                    struct gl_shader_program *shProg)
+{
+   struct set *active_aoa_elems =
+                _mesa_set_create(mem_ctx, _mesa_key_hash_string,
+                                 _mesa_key_string_equal);
+   ir_collect_active_aoa_elements v(mem_ctx, active_aoa_elems);
+   visit_list_elements(&v, linked_shader->ir);
+#if 0
+   if(!v.has_error()) {
+      set_entry *entry;
+      /* Print the active array of arrays "aoa" elements */
+      set_foreach(active_aoa_elems, entry)
+      {
+          fprintf(stderr, "used aoa element : %s\n", (const char *)entry->key);
+      }
+   } else {
+      fprintf(stderr, "error: ir_collect_active_aoa_elements completed with an 
error!\n");
+   }
+#endif
+    if(v.has_error()) {
+       linker_error(shProg, "error during active AoA elements enumeration!\n");
+    }
+    return v.has_error() ? NULL : active_aoa_elems;
+}
  struct find_variable {
     const char *name;
     bool found;
@@ -3880,7 +3907,9 @@ add_shader_variable(const struct gl_context *ctx,
                      const char *name, const glsl_type *type,
                      bool use_implicit_location, int location,
                      bool inouts_share_location,
-                    const glsl_type *outermost_struct_type = NULL)
+                    const glsl_type *outermost_struct_type = NULL,
+                    struct set *active_aoa_elems = NULL,
+                    uint32_t array_dimension = 0)
  {
     const glsl_type *interface_type = var->get_interface_type();
@@ -3942,7 +3971,8 @@ add_shader_variable(const struct gl_context *ctx,
                                    stage_mask, programInterface,
                                    var, field_name, field->type,
                                    use_implicit_location, field_location,
-                                  false, outermost_struct_type))
+                                  false, outermost_struct_type,
+                                  NULL, 0U))
              return false;
field_location += field->type->count_attribute_slots(false);
@@ -3967,19 +3997,40 @@ add_shader_variable(const struct gl_context *ctx,
         *      separate active variable."
         */
        const struct glsl_type *array_type = type->fields.array;
-      if (array_type->base_type == GLSL_TYPE_STRUCT ||
-          array_type->base_type == GLSL_TYPE_ARRAY) {
+      if (array_type->is_record() || array_type->is_array()) {
+         const bool is_aoa = array_type->is_array_of_arrays();
           unsigned elem_location = location;
           unsigned stride = inouts_share_location ? 0 :
                             array_type->count_attribute_slots(false);
           for (unsigned i = 0; i < type->length; i++) {
              char *elem = ralloc_asprintf(shProg, "%s[%d]", name, i);
-            if (!add_shader_variable(ctx, shProg, resource_set,
-                                     stage_mask, programInterface,
-                                     var, elem, array_type,
-                                     use_implicit_location, elem_location,
-                                     false, outermost_struct_type))
-               return false;
+            /* Single dimensional array of structs is accepted by default*/
+            const bool acceptable_elem = (array_dimension < 1u  &&
+                                            array_type->is_record()) ||
+                    /*if next type has an aoa type
+                    * the aoa elem name is not completed yet
+                    * and we will just come here again
+                    **/
+                    is_aoa ||
+                    /* if active_aoa_elems is NULL we will add all elements
+                    */
+                    (NULL == active_aoa_elems) ||
+                    /* if this aoa element is used
+                    * it can be added as resource
+                    * otherwise shouldn't be added
+                    **/
+                    (NULL != _mesa_set_search(active_aoa_elems, elem));
+            if(acceptable_elem) {
+               if (!add_shader_variable(ctx, shProg, resource_set,
+                               stage_mask, programInterface,
+                               var, elem, array_type,
+                               use_implicit_location, elem_location,
+                               false, outermost_struct_type,
+                               /*Pass the NULL to accept all elements*/
+                               is_aoa ? active_aoa_elems : NULL,
+                               array_dimension + 1U))
+                    return false;
+            }
              elem_location += stride;
           }
           return true;
@@ -4025,7 +4076,8 @@ static bool
  add_interface_variables(const struct gl_context *ctx,
                          struct gl_shader_program *shProg,
                          struct set *resource_set,
-                        unsigned stage, GLenum programInterface)
+                        unsigned stage, GLenum programInterface,
+                        struct set *active_aoa_elems)
  {
     exec_list *ir = shProg->_LinkedShaders[stage]->ir;
@@ -4078,7 +4130,8 @@ add_interface_variables(const struct gl_context *ctx,
                                 1 << stage, programInterface,
                                 var, var->name, var->type, 
vs_input_or_fs_output,
                                 var->data.location - loc_bias,
-                               inout_has_same_location(var, stage)))
+                               inout_has_same_location(var, stage),
+                               NULL, active_aoa_elems))
           return false;
     }
     return true;
@@ -4415,13 +4468,22 @@ build_program_resource_list(struct gl_context *ctx,
     if (!add_fragdata_arrays(ctx, shProg, resource_set))
        return;
+ // temporary mem context for program res building
+   void *res_build_mem_ctx = ralloc_context(NULL);
+   struct set *in_active_aoa_elems = 
find_active_aoa_elements(res_build_mem_ctx,
+                                        shProg->_LinkedShaders[input_stage], 
shProg);
     /* Add inputs and outputs to the resource list. */
     if (!add_interface_variables(ctx, shProg, resource_set,
-                                input_stage, GL_PROGRAM_INPUT))
+                                input_stage, GL_PROGRAM_INPUT,
+                                in_active_aoa_elems))
        return;
+ struct set *out_active_aoa_elems = find_active_aoa_elements(res_build_mem_ctx,
+                                        shProg->_LinkedShaders[output_stage], 
shProg);
+
     if (!add_interface_variables(ctx, shProg, resource_set,
-                                output_stage, GL_PROGRAM_OUTPUT))
+                                output_stage, GL_PROGRAM_OUTPUT,
+                                out_active_aoa_elems))
        return;
if (shProg->last_vert_prog) {
@@ -4538,6 +4600,7 @@ build_program_resource_list(struct gl_context *ctx,
     }
_mesa_set_destroy(resource_set, NULL);
+   ralloc_free(res_build_mem_ctx);
  }
/**
diff --git a/src/compiler/glsl/meson.build b/src/compiler/glsl/meson.build
index 7e4dd2929a..fffae246af 100644
--- a/src/compiler/glsl/meson.build
+++ b/src/compiler/glsl/meson.build
@@ -198,6 +198,8 @@ files_libglsl = files(
    'serialize.h',
    'shader_cache.cpp',
    'shader_cache.h',
+  'ir_collect_active_aoa_elements.cpp',
+  'ir_collect_active_aoa_elements.h',
  )
files_libglsl_standalone = files(

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to