https://bugs.freedesktop.org/show_bug.cgi?id=49088
--- Comment #5 from Kenneth Graunke <kenn...@whitecape.org> 2012-04-27 21:47:31 PDT --- On the i965 driver, I tracked it down to the commit where I started advertising vertex shader texture units. I also noticed that the rendering is broken using classic swrast (LIBGL_ALWAYS_SOFTWARE=1), but if I hacked swrast to advertise 0 VS texture image units, then it worked. Obviously MapsGL is changing its rendering technique when VS texturing is present (or not), but I suspect that there's something broken in core Mesa related to VS texturing. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev