https://bugs.freedesktop.org/show_bug.cgi?id=49088

--- Comment #5 from Kenneth Graunke <kenn...@whitecape.org> 2012-04-27 21:47:31 
PDT ---
On the i965 driver, I tracked it down to the commit where I started advertising
vertex shader texture units.  I also noticed that the rendering is broken using
classic swrast (LIBGL_ALWAYS_SOFTWARE=1), but if I hacked swrast to advertise 0
VS texture image units, then it worked.

Obviously MapsGL is changing its rendering technique when VS texturing is
present (or not), but I suspect that there's something broken in core Mesa
related to VS texturing.

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