(sorry, forgot to answer one of the questions)

On Mon, 2018-11-26 at 21:33 +0100, Mathias Fröhlich wrote:
> Hi,
> 
> On Monday, 26 November 2018 19:39:50 CET Erik Faye-Lund wrote:
> > I know this is *very* late notice, but this commit broke Super Tux
> > Kart
> > on VirGL. Both the player-models as as well as the level data
> > renders
> > with gibberish vertex positions since this commit.
> > 
> > The fix that Rob Clark did on top does not fix the problem (and
> > shouldn't have; VirGL doesn't use NIR).
> 
> Do you have any idea how I can reproduce that issue with the least
> effort?
> 

Sadly, no. I run a qemu VM where I run super tux cart. It's a rather
convoluted setup, I'm afraid. If you're interested in that Robert Foss
has written an article about how to set something like this up here:
https://memcpy.io/virtualizing-gpu-access.html

...But I totally understand if this is asking a bit too much. I can
help out with any information you need...

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