On 12/12/18 7:10 AM, Nick Kreeger wrote:
The OES extensions for float/half-float allow glReadPixels to read
GL_RGBA values as GL_FLOAT for both floats and half-floats. This patch
ensures that ES2 context versions allows this if at least one of the
extensions is present.

Reading the extension spec, I don't see any changes to glReadPixels section:

https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_float.txt

EXT_color_buffer_float (that requires ES 3.0) and OpenGL ES 3.2 add following text:

"For floating-point rendering surfaces, the combi-
nation format RGBA and type FLOAT is accepted."

That seems to be handled properly in read_pixels_es3_error_check.

---
  src/mesa/main/readpix.c | 3 ++-
  1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
index 556c860d39..59f14a6563 100644
--- a/src/mesa/main/readpix.c
+++ b/src/mesa/main/readpix.c
@@ -1084,7 +1084,8 @@ read_pixels(GLint x, GLint y, GLsizei width, GLsizei 
height, GLenum format,
           } else if (ctx->Version < 30) {
              err = _mesa_es_error_check_format_and_type(ctx, format, type, 2);
              if (err == GL_NO_ERROR) {
-               if (type == GL_FLOAT || type == GL_HALF_FLOAT_OES) {
+               if ((type == GL_FLOAT || type == GL_HALF_FLOAT_OES) &&
+                   (!_mesa_has_OES_texture_float(ctx) && 
!_mesa_has_OES_texture_half_float(ctx))) {
                    err = GL_INVALID_OPERATION;
                 }
              }

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