On 12/12/18 7:10 AM, Nick Kreeger wrote:
The OES extensions for float/half-float allow glReadPixels to read
GL_RGBA values as GL_FLOAT for both floats and half-floats. This patch
ensures that ES2 context versions allows this if at least one of the
extensions is present.
Reading the extension spec, I don't see any changes to glReadPixels section:
https://www.khronos.org/registry/OpenGL/extensions/OES/OES_texture_float.txt
EXT_color_buffer_float (that requires ES 3.0) and OpenGL ES 3.2 add
following text:
"For floating-point rendering surfaces, the combi-
nation format RGBA and type FLOAT is accepted."
That seems to be handled properly in read_pixels_es3_error_check.
---
src/mesa/main/readpix.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
index 556c860d39..59f14a6563 100644
--- a/src/mesa/main/readpix.c
+++ b/src/mesa/main/readpix.c
@@ -1084,7 +1084,8 @@ read_pixels(GLint x, GLint y, GLsizei width, GLsizei
height, GLenum format,
} else if (ctx->Version < 30) {
err = _mesa_es_error_check_format_and_type(ctx, format, type, 2);
if (err == GL_NO_ERROR) {
- if (type == GL_FLOAT || type == GL_HALF_FLOAT_OES) {
+ if ((type == GL_FLOAT || type == GL_HALF_FLOAT_OES) &&
+ (!_mesa_has_OES_texture_float(ctx) &&
!_mesa_has_OES_texture_half_float(ctx))) {
err = GL_INVALID_OPERATION;
}
}
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