On Tue, Jan 8, 2019 at 6:21 PM Marek Olšák <[email protected]> wrote: > > On Tue, Jan 8, 2019 at 5:25 PM Ilia Mirkin <[email protected]> wrote: >> >> Why does this need to be in p_state? And who is responsible for >> setting it (and how will it be set)? > > > Oh right, there is a way to get it out of p_state.h if needed. > > It should be set to 0 by default. > > If your thread block is 8x8x1, but you need to launch 10x8x1 threads, set > partial_block = {2, 0, 0}. It will launch the following thread blocks: > 8x8x1 > 2x8x1 > > It's the same as launching 16x8x1 threads and doing this at the beginning of > the compute shader: > if (globalThreadID.x >= 10) return;
But that all sounds like something a state tracker wouldn't care about, right? In e.g. GLSL you can specify the block to be 10x8x1 and let the backend work it all out. Should st/mesa care about this (or clover or whatever)? -ilia _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
