[email protected] writes: > From: José Fonseca <[email protected]> > > For consistency.
I'm OK with this change, but, just so that you know, the only reason I
called it TGSI_BUFFER instead of TGSI_TEXTURE_BUFFER was to keep it
consistent with the pipe_texture_target enumeration.
> ---
> src/gallium/auxiliary/tgsi/tgsi_build.c | 4 ++--
> .../drivers/nv50/codegen/nv50_ir_from_tgsi.cpp | 3 +--
> src/gallium/include/pipe/p_shader_tokens.h | 2 +-
> 3 files changed, 4 insertions(+), 5 deletions(-)
>
> diff --git a/src/gallium/auxiliary/tgsi/tgsi_build.c
> b/src/gallium/auxiliary/tgsi/tgsi_build.c
> index 869faa1..1c24b9b 100644
> --- a/src/gallium/auxiliary/tgsi/tgsi_build.c
> +++ b/src/gallium/auxiliary/tgsi/tgsi_build.c
> @@ -259,7 +259,7 @@ tgsi_default_declaration_resource(void)
> {
> struct tgsi_declaration_resource dr;
>
> - dr.Resource = TGSI_BUFFER;
> + dr.Resource = TGSI_TEXTURE_BUFFER;
> dr.Raw = 0;
> dr.Writable = 0;
>
> @@ -290,7 +290,7 @@ tgsi_default_declaration_sampler_view(void)
> {
> struct tgsi_declaration_sampler_view dsv;
>
> - dsv.Resource = TGSI_BUFFER;
> + dsv.Resource = TGSI_TEXTURE_BUFFER;
> dsv.ReturnTypeX = PIPE_TYPE_UNORM;
> dsv.ReturnTypeY = PIPE_TYPE_UNORM;
> dsv.ReturnTypeZ = PIPE_TYPE_UNORM;
> diff --git a/src/gallium/drivers/nv50/codegen/nv50_ir_from_tgsi.cpp
> b/src/gallium/drivers/nv50/codegen/nv50_ir_from_tgsi.cpp
> index ba08493..16f191d 100644
> --- a/src/gallium/drivers/nv50/codegen/nv50_ir_from_tgsi.cpp
> +++ b/src/gallium/drivers/nv50/codegen/nv50_ir_from_tgsi.cpp
> @@ -347,8 +347,7 @@ static nv50_ir::TexTarget translateTexture(uint tex)
> NV50_IR_TEX_TARG_CASE(SHADOW2D_ARRAY, 2D_ARRAY_SHADOW);
> NV50_IR_TEX_TARG_CASE(SHADOWCUBE, CUBE_SHADOW);
> NV50_IR_TEX_TARG_CASE(SHADOWRECT, RECT_SHADOW);
> - case TGSI_BUFFER:
> - return nv50_ir::TEX_TARGET_BUFFER;
> + NV50_IR_TEX_TARG_CASE(BUFFER, BUFFER);
>
> case TGSI_TEXTURE_UNKNOWN:
> default:
> diff --git a/src/gallium/include/pipe/p_shader_tokens.h
> b/src/gallium/include/pipe/p_shader_tokens.h
> index 615a89a..6b58293 100644
> --- a/src/gallium/include/pipe/p_shader_tokens.h
> +++ b/src/gallium/include/pipe/p_shader_tokens.h
> @@ -490,7 +490,7 @@ struct tgsi_instruction_label
> unsigned Padding : 8;
> };
>
> -#define TGSI_BUFFER 0
> +#define TGSI_TEXTURE_BUFFER 0
> #define TGSI_TEXTURE_1D 1
> #define TGSI_TEXTURE_2D 2
> #define TGSI_TEXTURE_3D 3
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