I combined patch5 and 6 into one patch. create compute shader only when pipe 
support it.

James.

On 2019-02-08 12:29 p.m., Marek Olšák wrote:
If compute is used, graphics shaders don't need to be created.

Marek

On Fri, Feb 8, 2019 at 9:02 AM James Zhu 
<jam...@amd.com<mailto:jam...@amd.com>> wrote:

On 2019-02-08 6:33 a.m., Emil Velikov wrote:
> On Thu, 7 Feb 2019 at 16:37, Zhu, James 
> <james....@amd.com<mailto:james....@amd.com>> wrote:
>> Add compute shader initilization, assign and cleanup in vl_compositor API.
>>
>> Signed-off-by: James Zhu <james....@amd.com<mailto:james....@amd.com>>
>> Reviewed-by: Christian König 
>> <christian.koe...@amd.com<mailto:christian.koe...@amd.com>>
>> ---
>>   src/gallium/auxiliary/vl/vl_compositor.c | 31 
>> ++++++++++++++++++++++++++++++-
>>   src/gallium/auxiliary/vl/vl_compositor.h |  3 +++
>>   2 files changed, 33 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/gallium/auxiliary/vl/vl_compositor.c 
>> b/src/gallium/auxiliary/vl/vl_compositor.c
>> index 4509913..da4b02d 100644
>> --- a/src/gallium/auxiliary/vl/vl_compositor.c
>> +++ b/src/gallium/auxiliary/vl/vl_compositor.c
>> @@ -28,12 +28,31 @@
>>   #include "util/u_sampler.h"
>>
>>   #include "vl_compositor_gfx.h"
>> +#include "vl_compositor_cs.h"
>>
>>   static bool
>>   init_shaders(struct vl_compositor *c)
>>   {
>>      assert(c);
>>
>> +   c->cs_video_buffer = vl_compositor_cs_create_shader(c, 
>> compute_shader_video_buffer);
>> +   if (!c->cs_video_buffer) {
>> +      debug_printf("Unable to create video_buffer compute shader.\n");
>> +      return false;
>> +   }
>> +
>> +   c->cs_weave_rgb = vl_compositor_cs_create_shader(c, 
>> compute_shader_weave);
>> +   if (!c->cs_weave_rgb) {
>> +      debug_printf("Unable to create weave_rgb compute shader.\n");
>> +      return false;
>> +   }
>> +
>> +   c->cs_rgba = vl_compositor_cs_create_shader(c, compute_shader_rgba);
>> +   if (!c->cs_rgba) {
>> +      debug_printf("Unable to create RGB-to-RGB compute shader.\n");
>> +      return false;
>> +   }
>> +
> This constructs compute shaders even when we don't need them.
> Can we have this behind a flag - say cs_compositor_render_enable or
> something else?

Yeah, I can add PIPE_CAP_COMPUTE check.

James

>
> -Emil
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