Hi, The following MR fixes an issue we've discovered while working on NIR support for Gallium Nine. When there are NIR uniform variables whose location is explicitly set, radeonsi did not take that into account when calculating const_file_max, resulting in rendering glitches in some games. This patch fixes that.
https://gitlab.freedesktop.org/mesa/mesa/merge_requests/271 Best regards, Tim _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev