Hi,

The following MR fixes an issue we've discovered while working on NIR
support for Gallium Nine. When there are NIR uniform variables whose
location is explicitly set, radeonsi did not take that into account
when calculating const_file_max, resulting in rendering glitches in
some games. This patch fixes that.

https://gitlab.freedesktop.org/mesa/mesa/merge_requests/271

Best regards,
Tim

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