> Seems Panfrost implementation does not take depth uniforms? That's a /* to-do */ for me; it should definitely be implemented before adding to common code.
> we both use the viewport scale/transform vector as the uniform > in this lower pass. I think that's reasonable. I don't like wasting a half-uniform (2vec3 = 1.5vec4), but that can't be helped I guess. > But due to lima pad special uniforms instead of prefix like > panfrost, we need to add a uniform location parameter to the API function. What do you mean by "pad vs prefix"? A location parameter is a good idea regardless. Better yet, we could use an intrinsic system value load (I forget the exact) name to handle this, which I think is the most generic way for common NIR routines. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev