https://bugs.freedesktop.org/show_bug.cgi?id=110724

--- Comment #3 from Tapani Pälli <lem...@gmail.com> ---
Playback of the trace throws following error:
Mesa: User error: GL_INVALID_VALUE in glTexStorage2D(width, height or depth <
1)

It looks like the emulator is making following invalid call:
   glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 0);

spec says:
   "GL_INVALID_VALUE is generated if width, height or levels are less than 1."

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