On 05/29/2012 09:34 AM, Olivier Galibert wrote:
This includes:
- picking up correctly which attributes are flatshaded and which are
   noperspective

- copying the flatshaded attributes when needed, including the
   non-built-in ones

- correctly interpolating the noperspective attributes in screen-space
   instead than in a 3d-correct fashion.

Signed-off-by: Olivier Galibert<galib...@pobox.com>
---
  src/gallium/auxiliary/draw/draw_pipe_clip.c |  105 +++++++++++++++++++--------
  1 file changed, 74 insertions(+), 31 deletions(-)

diff --git a/src/gallium/auxiliary/draw/draw_pipe_clip.c 
b/src/gallium/auxiliary/draw/draw_pipe_clip.c
index 4da4d65..3824ced 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_clip.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_clip.c
@@ -39,6 +39,7 @@

  #include "draw_vs.h"
  #include "draw_pipe.h"
+#include "draw_fs.h"


  #ifndef IS_NEGATIVE
@@ -56,11 +57,12 @@
  struct clip_stage {
     struct draw_stage stage;      /**<  base class */

-   /* Basically duplicate some of the flatshading logic here:
-    */
-   boolean flat;
-   uint num_color_attribs;
-   uint color_attribs[4];  /* front/back primary/secondary colors */
+   /* List of the attributes to be flatshaded. */
+   uint num_flat_attribs;
+   uint flat_attribs[PIPE_MAX_SHADER_OUTPUTS];
+
+   /* Mask of attributes in noperspective mode */
+   boolean noperspective_attribs[PIPE_MAX_SHADER_OUTPUTS];

     float (*plane)[4];
  };
@@ -91,17 +93,16 @@ static void interp_attr( float dst[4],


  /**
- * Copy front/back, primary/secondary colors from src vertex to dst vertex.
- * Used when flat shading.
+ * Copy flat shaded attributes src vertex to dst vertex.
   */
-static void copy_colors( struct draw_stage *stage,
-                        struct vertex_header *dst,
-                        const struct vertex_header *src )
+static void copy_flat( struct draw_stage *stage,
+                       struct vertex_header *dst,
+                       const struct vertex_header *src )
  {
     const struct clip_stage *clipper = clip_stage(stage);
     uint i;
-   for (i = 0; i<  clipper->num_color_attribs; i++) {
-      const uint attr = clipper->color_attribs[i];
+   for (i = 0; i<  clipper->num_flat_attribs; i++) {
+      const uint attr = clipper->flat_attribs[i];
        COPY_4FV(dst->data[attr], src->data[attr]);
     }
  }
@@ -120,6 +121,7 @@ static void interp( const struct clip_stage *clip,
     const unsigned pos_attr = 
draw_current_shader_position_output(clip->stage.draw);
     const unsigned clip_attr = 
draw_current_shader_clipvertex_output(clip->stage.draw);
     unsigned j;
+   float t_nopersp = 0;

     /* Vertex header.
      */
@@ -152,8 +154,27 @@ static void interp( const struct clip_stage *clip,
     /* Other attributes
      */
     for (j = 0; j<  nr_attrs; j++) {
-      if (j != pos_attr&&  j != clip_attr)
-        interp_attr(dst->data[j], t, in->data[j], out->data[j]);
+      if (j != pos_attr&&  j != clip_attr) {
+         if (clip->noperspective_attribs[j]) {
+            if (!t_nopersp || !t) {

For floating point values, I think this is better/clearer:

               if (t_nopersp == 0.0 || t == 0.0) {

+               // Compute the t in screen-space instead of 3d space.
+               //
+               // When both points are at the same screen position,
+               // we can pick whatever value (the interpolated point
+               // won't be in front anyway), so just use t.
+               int k;
+               t_nopersp = t;

We need more comments here. This is a loop over the vertex position X and Y components which looks for two different X or Y values, then computes the new interpolation parameter.

It should also be noted that t_nopersp only needs to be computed once. It would be clearer if it were compute before the for-j loop instead of inside. It's pretty cheap so we could probably do it all the time.


+               for (k=0; k<  2; k++)
+                  if (in->data[pos_attr][k] != out->data[pos_attr][k]) {
+                     t_nopersp = (dst->data[pos_attr][k] - 
out->data[pos_attr][k]) /
+                        (in->data[pos_attr][k] - out->data[pos_attr][k]);
+                     break;
+                  }
+            }
+            interp_attr(dst->data[j], t_nopersp, in->data[j], out->data[j]);
+         } else
+            interp_attr(dst->data[j], t, in->data[j], out->data[j]);
+      }
     }
  }

@@ -406,14 +427,14 @@ do_clip_tri( struct draw_stage *stage,
     /* If flat-shading, copy provoking vertex color to polygon vertex[0]
      */
     if (n>= 3) {
-      if (clipper->flat) {
+      if (clipper->num_flat_attribs) {
           if (stage->draw->rasterizer->flatshade_first) {
              if (inlist[0] != header->v[0]) {
                 assert(tmpnr<  MAX_CLIPPED_VERTICES + 1);
                 if (tmpnr>= MAX_CLIPPED_VERTICES + 1)
                    return;
                 inlist[0] = dup_vert(stage, inlist[0], tmpnr++);
-               copy_colors(stage, inlist[0], header->v[0]);
+               copy_flat(stage, inlist[0], header->v[0]);
              }
           }
           else {
@@ -422,7 +443,7 @@ do_clip_tri( struct draw_stage *stage,
                 if (tmpnr>= MAX_CLIPPED_VERTICES + 1)
                    return;
                 inlist[0] = dup_vert(stage, inlist[0], tmpnr++);
-               copy_colors(stage, inlist[0], header->v[2]);
+               copy_flat(stage, inlist[0], header->v[2]);
              }
           }
        }
@@ -471,10 +492,7 @@ do_clip_line( struct draw_stage *stage,

     if (v0->clipmask) {
        interp( clipper, stage->tmp[0], t0, v0, v1 );
-
-      if (clipper->flat)
-        copy_colors(stage, stage->tmp[0], v0);
-
+      copy_flat(stage, stage->tmp[0], v0);
        newprim.v[0] = stage->tmp[0];
     }
     else {
@@ -548,20 +566,45 @@ static void
  clip_init_state( struct draw_stage *stage )
  {
     struct clip_stage *clipper = clip_stage( stage );
+   const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
+   const struct draw_fragment_shader *fs = stage->draw->fs.fragment_shader;
+   uint i;

-   clipper->flat = stage->draw->rasterizer->flatshade ? TRUE : FALSE;
+   int indexed_interp[2];
+   indexed_interp[0] = indexed_interp[1] = stage->draw->rasterizer->flatshade ?
+      TGSI_INTERPOLATE_CONSTANT : TGSI_INTERPOLATE_PERSPECTIVE;

-   if (clipper->flat) {
-      const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
-      uint i;
+   for (i = 0; i<  fs->info.num_inputs; i++) {
+      if (fs->info.input_semantic_name[i] == TGSI_SEMANTIC_COLOR) {
+         if (fs->info.input_interpolate[i] != TGSI_INTERPOLATE_COLOR)
+            indexed_interp[fs->info.input_semantic_index[i]] = 
fs->info.input_interpolate[i];
+      }
+   }

-      clipper->num_color_attribs = 0;
-      for (i = 0; i<  vs->info.num_outputs; i++) {
-        if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR ||
-            vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
-           clipper->color_attribs[clipper->num_color_attribs++] = i;
-        }
+   clipper->num_flat_attribs = 0;
+   memset(clipper->noperspective_attribs, 0, 
sizeof(clipper->noperspective_attribs));
+   for (i = 0; i<  vs->info.num_outputs; i++) {
+      int interp;
+      if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR ||
+          vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
+         interp = indexed_interp[vs->info.output_semantic_index[i]];
+      } else {
+         uint j;
+         interp = TGSI_INTERPOLATE_PERSPECTIVE;
+         for (j = 0; j<  fs->info.num_inputs; j++) {
+            if (vs->info.output_semantic_name[i] == 
fs->info.input_semantic_name[j]&&
+                vs->info.output_semantic_index[i] == 
fs->info.input_semantic_index[j]) {
+               interp = fs->info.input_interpolate[j];
+               break;
+            }
+         }
        }
+
+      if (interp == TGSI_INTERPOLATE_CONSTANT) {
+         clipper->flat_attribs[clipper->num_flat_attribs] = i;
+         clipper->num_flat_attribs++;
+      } else
+         clipper->noperspective_attribs[i] = interp == TGSI_INTERPOLATE_LINEAR;
     }

     stage->tri = clip_tri;

All the code above could use more comments. Otherwise it takes some pretty intense studying to understand what's going on there.

-Brian
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