This adds an additional work around for the game to fix the blocky shaders as reported in bug 105282
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105282 --- src/util/00-mesa-defaults.conf | 1 + 1 file changed, 1 insertion(+) diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf index ae29d8837d5..34a7993a314 100644 --- a/src/util/00-mesa-defaults.conf +++ b/src/util/00-mesa-defaults.conf @@ -146,6 +146,7 @@ TODO: document the other workarounds. <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp"> <option name="allow_glsl_extension_directive_midshader" value="true" /> + <option name="glsl_correct_derivatives_after_discard" value="true" /> </application> <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro"> -- 2.21.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev