Use pipe_shader_state_from_tgsi() to set shader state for transformed
shader so that we get all correct data for respective shader state.

This fixes several regressed glretrace, piglit crashes found during merging
upsteam mesa

Fixes: bf12bc2dd7a2 (draw: add nir info gathering and building support)

Reviewed-by: Charmaine Lee <charmai...@vmware.com>
---
 src/gallium/drivers/svga/svga_state_tgsi_transform.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/svga/svga_state_tgsi_transform.c 
b/src/gallium/drivers/svga/svga_state_tgsi_transform.c
index b567aab6bc8..9d701b73772 100644
--- a/src/gallium/drivers/svga/svga_state_tgsi_transform.c
+++ b/src/gallium/drivers/svga/svga_state_tgsi_transform.c
@@ -131,7 +131,7 @@ emulate_point_sprite(struct svga_context *svga,
          tgsi_dump(new_tokens, 0);
       }
 
-      templ.tokens = new_tokens;
+      pipe_shader_state_from_tgsi(&templ, new_tokens);
       templ.stream_output.num_outputs = 0;
 
       if (streamout) {
-- 
2.17.1

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