Michel Dänzer <mic...@daenzer.net> writes:

> I think at least the following needs to happen first:
>
> * At least a prototype of plumbing through this information to the
> amdgpu kernel driver (or another one which may grow VRR support) and
> making use of it for adjusting the refresh periods to allow hitting
> the target as closely as possible.
>
> * At least a prototype of a game engine making use of it to control
> the variable refresh rate.
>
> This will allow confirming that this approach actually works and
> provides the sought benefit.

Awesome. Thanks for the recommendation. I can work on this.

-- 
-keith

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