Michel Dänzer <mic...@daenzer.net> writes: > I think at least the following needs to happen first: > > * At least a prototype of plumbing through this information to the > amdgpu kernel driver (or another one which may grow VRR support) and > making use of it for adjusting the refresh periods to allow hitting > the target as closely as possible. > > * At least a prototype of a game engine making use of it to control > the variable refresh rate. > > This will allow confirming that this approach actually works and > provides the sought benefit.
Awesome. Thanks for the recommendation. I can work on this. -- -keith
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