On Sun, Oct 4, 2020, 10:13 Jacob Lifshay <programmerj...@gmail.com> wrote:
> On Sun, Oct 4, 2020, 08:19 Alyssa Rosenzweig < > alyssa.rosenzw...@collabora.com> wrote: > >> Cc'd. >> >> On Sun, Oct 04, 2020 at 03:17:28PM +0300, Michael Shigorin wrote: >> > Hello, >> > regarding this proposal: >> > http://lists.freedesktop.org/archives/mesa-dev/2020-October/224639.html >> > >> > Alyssa, Rust is not "naturally fit for graphics driver >> > development" since it's not as universally available as >> > C/C++ in terms of mature compilers; you're basically >> > trying to put a cart before a horse, which will just >> > put more pressure on both Rust developers team *and* >> > on those of us working on non-x86 arches capable of >> > driving modern GPUs with Mesa. >> > >> > For one, I'm porting ALT Linux onto e2k platform >> > (there's only an early non-optimizing version of >> > Rust port there by now), and we're maintaining repos >> > for aarch64, armv7hf, ppc64el, mipsel, and riscv64 either >> > -- none of which seem to be described as better than >> > "experimental" at http://doc.rust-lang.org/core/arch page >> > in terms of Rust support. >> > Those are the ISA-specific intrinsics, which aren't really necessary for almost all rust code. If your looking for the official support list, see: https://doc.rust-lang.org/nightly/rustc/platform-support.html You can also see the list of official binaries here: https://forge.rust-lang.org/infra/other-installation-methods.html Jacob >
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