On 2021-02-02 5:55 p.m., Michel Dänzer wrote:
On 2021-02-02 6:44 a.m., Dave Airlie wrote:
On Mon, 1 Feb 2021 at 16:50, Dave Airlie <airl...@gmail.com> wrote:

On Thu, 7 Jan 2021 at 21:11, Andreas Fänger <a.faen...@e-sign.com> wrote:

don’t know why the current softpipe/swrast implementation shouldn’t be conformant.

Interesting I hadn't known we had a correct impl in mesa, the features.txt has said "softpipe and llvmpipe advertise 16x anisotropy but simply ignore the setting" so I never dug any deeper. I'll consider a port of this to llvmpipe at some point, making it efficient might be tricky.

It seems that features.txt hasn't been updated regarding this functionality; softpipe has "real" anisotropy since 2011.

I'll consider a port of this to llvmpipe at some point, making it efficient might be tricky.
That would be great. As anisotropic filtering is often an option which can be set by a user, I guess most people turn it off to get higher framerates. But in our use case, high quality renderings are required, so we accept the longer render times to get the best quality; hopefully a llvmpipe port would be faster than the old swrast implementation (we are only using the fixed rendering pipeline/no shaders in conjunction with the OpenMP patch for speeding up GL_POLYGON_SMOOTH_HINT)

Andreas

https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8804

Is my first pass at writing the code for this I've no idea if this is
anyway correct, but I'm just letting everyone know I've started
working on it, and mipmap_tunnel doesn't look immediately wrong.

Olay the code in the MR above seems to work in most cases now and
seems to operate like softpipe.

However I'm seeing a trace failure
https://tracie.freedesktop.org/dashboard/imagediff/mesa/mesa/7033860/humus/Portals.trace/

The floor at the bottom left of the Actual image definitely looks odd, there's a hard line between the rock patterns.

Not to mention the wall tiles having different sizes, with a hard line as well.

Definitely looks like a bug to me, which wouldn't be noticeable with special test textures made up of different solid colours per mip level.


--
Earthling Michel Dänzer               |               https://redhat.com
Libre software enthusiast             |             Mesa and X developer
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