Not sure, I may have to get approval first. Will see what I can do. If so,
are there any specific options you'd like enabled? Thanks

Best regards,
George

On Fri, May 5, 2023 at 5:33 PM Mike Blumenkrantz <
michael.blumenkra...@gmail.com> wrote:

> Can you provide a gfxreconstruct of the scenario?
>
> On Fri, May 5, 2023 at 10:32 AM George Karpathios <gkar...@gmail.com>
> wrote:
>
>> Hi Mike,
>>
>> Thanks for responding. I commented the call
>> to lvp_find_inlinable_uniforms() in lvp_pipeline.c but unfortunately it
>> didn't help this time. It may have gotten a bit worse actually.
>>
>> Best regards,
>> George
>>
>>
>> On Fri, May 5, 2023 at 3:08 PM Mike Blumenkrantz <
>> michael.blumenkra...@gmail.com> wrote:
>>
>>> Hi,
>>>
>>> Can you try commenting out the same lines from last time and see whether
>>> that affects anything?
>>>
>>>
>>> Mike
>>>
>>> On Fri, May 5, 2023 at 7:30 AM George Karpathios <gkar...@gmail.com>
>>> wrote:
>>>
>>>> Hi list,
>>>>
>>>> I'm using Lavapipe for Vulkan software rendering support in a modeling
>>>> application. I notice a large performance hit (with any Mesa version) in
>>>> the following scenario: The user clicks & drags the mouse in order to
>>>> create a simple shape (e.g. plane, cube, sphere) dynamically and the result
>>>> is being rendered (basic gray shading) in real-time alongside the movement
>>>> of the mouse. Lavapipe seems to be struggling a bit to keep up with this
>>>> action as the frame time goes up to over 1 second. On the other hand, on a
>>>> more "static" scene I can get great fps (30-60) while panning/rotating a
>>>> scene, after Mike Blumenkrantz's recent improvements (many thanks for those
>>>> again!).
>>>>
>>>> I've uploaded a screenshot of the VS profiler showing the hot path at
>>>> https://imgur.com/a/qZBkB51  and I'd appreciate hearing your thoughts
>>>> on this. Thanks once more for your time.
>>>>
>>>> Best regards,
>>>> George
>>>>
>>>

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