On Thu, Apr 25, 2024 at 5:58 AM Lucas Stach <l.st...@pengutronix.de> wrote:
> Etnaviv added some resource tracking to fix issues with a number of > use-cases, which did add some CPU overhead and might cost some > performance, but should no be as dramatic as the numbers you are seeing > here. Good to know. Thanks! > Since the glmark2 cumulative score can be skewed quite heavily by > single tests, it would be interesting to compare the results from > individual benchmark tests. Do you see any outliers there or is the > performance drop across the board? It seems to have a perfomance impact on overall the individual benchmarks too, for example: 6-9-rc4 Kernel, glmark 2023.01 and Mesa 22.0.3: >> GPU Test: Linux apalis-imx6-10692086 6.9.0-rc4 #1 SMP Wed Apr 24 18:57:48 -03 2024 armv7l armv7l armv7l GNU/Linux ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: etnaviv GL_RENDERER: Vivante GC2000 rev 5108 GL_VERSION: OpenGL ES 2.0 Mesa 22.0.3 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 640x480 windowed ======================================================= [shading] duration=5.0: FPS: 475 FrameTime: 2.106 ms [build] use-vbo=false: FPS: 550 FrameTime: 1.819 ms [texture] <default>: FPS: 345 FrameTime: 2.902 ms ======================================================= glmark2 Score: 455 ======================================================= 6-9-rc4 Kernel, glmark 2023.01 and Mesa 24.0.2: >> GPU Test: Linux apalis-imx6-10692086 6.9.0-rc4-0.0.0-devel-00005-g2186ca42060f #1 SMP Sun Apr 14 20:38:39 UTC 2024 armv7l GNU/Linux ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: Vivante GC2000 rev 5108 GL_VERSION: OpenGL ES 2.0 Mesa 24.0.2 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 640x480 windowed ======================================================= [shading] duration=5.0: FPS: 325 FrameTime: 3.078 ms [build] use-vbo=false: FPS: 368 FrameTime: 2.719 ms [texture] <default>: FPS: 210 FrameTime: 4.771 ms ======================================================= glmark2 Score: 300 ======================================================= Regards, João Paulo Goncalves