On 15/06/2024 07:54, Marek Olšák wrote:
gbm_bo_map synchronizes if it needs to move memory to make the buffer readable by the CPU or if the buffer is being used/written by the GPU.
Great, thanks! That means I need to look elsewhere for the source of my issue.
I was concerned that since I was accessing the data using gbm_bo_map(), rather than using OpenGL, I was missing out on some synchronisation step and getting data before the GPU had finished any queued rendering.
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