Hi everyone,

My name is Emre Cecanpunar. I've been following the development of ACO and RADV recently, and I'm very interested in learning more about the graphics stack and contributing to the project.

I am currently an undergraduate student with a passion for low-level graphics, compilers, and high-performance computing. I spend most of my free time researching Linux internals (specifically DRM) and computer architecture to keep up with modern microarchitectures and optimization techniques.

To deepen my understanding of the graphics pipeline, I have implemented several educational projects from scratch, including a game engine, a software rasterizer, and a minimal ray tracer. Through these projects, I experimented with OpenGL, Vulkan, SIMD intrinsics and cache-aware optimizations.

Professionally, I previously worked on an embedded operating systems team in the defense industry, focusing on chip bring-up and drivers for UAVs. I also engaged in technical discussions with the HMI team on the OpenGL backend integration for their renderers. While my background is in embedded systems, my true passion lies in graphics.

I have been reviewing the code and recent MRs to understand the workflow. If anyone could point me towards beginner-friendly tasks or "good first issues" to get my hands dirty, I would appreciate it.

Looking forward to learning from you all.

Best regards, Emre Cecanpunar

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