Hello everyone,

The bugfix release 26.0.3 is now available.

This out-of-schedule release contains important raytracing fixes for an
upcoming game.

If you find any issues, please report them here:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/new

The next bugfix release is due in two weeks, on April 1st.

Cheers,
  Eric

---

Connor Abbott (2):
      vtn: Fix vtn_mediump_downconvert_value() for transposed matrices
      vtn: Fix vtn_mediump_upconvert_value() with transposed matrices

Danylo Piliaiev (1):
      tu/kgsl: Better detection of sparse support

David Rosca (2):
      radv/video: Fix AV1 encode min tile size
      radv/video: Fix coding pic_parameter_set_id in H264 slice header

Eric Engestrom (5):
      docs: add sha sum for 26.0.2
      .pick_status.json: Update to 70a487adfb42e3f9ed3b182a37133aed991fcf63
      .pick_status.json: Mark f2f792996dffd97092f18961b44d71b568cd8551 as 
denominated
      docs: add release notes for 26.0.3
      VERSION: bump for 26.0.3

Faith Ekstrand (1):
      pan/compiler: Handle store_per_view_output in collect_varyings()

Ian Douglas Scott (1):
      wsi/wayland: Use `wl_fixes` to destroy `wl_registry`

Mary Guillemard (1):
      nvk/mme: Add missing nullcheck in nvk_mme_test_state_state

Mike Blumenkrantz (13):
      zink: reapply zsbuf state after unordered blits
      zink: allow renderpass termination for clears with ZINK_DEBUG=rp and 
GENERAL layouts
      zink: run opt_combine_stores when optimizing
      nir: fix nir_is_io_compact for mesh shaders
      mesa/st: fix unlower_io_to_vars to work with mesh shaders
      zink: work around drivers with broken mesh shader properties
      llvmpipe: save mesh shader when calling u_blitter
      lavapipe: fix mesh property exports
      mesa/st: make st_texture_get_current_sampler_view static
      mesa/st/sampler_view: use a local variable for buffer sv format
      mesa/st/sampler_view: use a local variable for texture sv format
      mesa/st/sampler_view: eliminate st_sampler_view::srgb_skip_decode
      mesa/st/samplerview: explicitly block releasing in-use samplerviews

Natalie Vock (2):
      radv/rt: Bump ray query stack base limit for GFX12
      radv/rt: Fix shared ray query stack on top of application LDS

Pavel Ondračka (1):
      r300: pad short vertex shaders to avoid R3xx hangs

Rob Clark (2):
      freedreno/fdl: Use 4k alignment for tiled
      freedreno/drm: Fix bo_flush race

Ryan Zhang (1):
      panvk/csf: use DEFERRED_FLUSH for fragment job cache flush

Yiwei Zhang (1):
      venus: force prime blit on Nvidia GPU

git tag: mesa-26.0.3

https://mesa.freedesktop.org/archive/mesa-26.0.3.tar.xz
SHA256: ddb7443d328e89aa45b4b6b80f077bf937f099daeca8ba48cabe32aab769e134  
mesa-26.0.3.tar.xz
SHA512: 
82a33d0fa0c2855a63f599e38753126a2195025a13e45f38e14fda7aa008cb05925bb74088e4a1e199c9237d9388f4d4408a2c95c1d7fe79d8e6e6f27c84187b
  mesa-26.0.3.tar.xz
PGP:  https://mesa.freedesktop.org/archive/mesa-26.0.3.tar.xz.sig

Attachment: signature.asc
Description: PGP signature

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