Hello everyone, The bugfix release 26.0.3 is now available.
This out-of-schedule release contains important raytracing fixes for an upcoming game. If you find any issues, please report them here: https://gitlab.freedesktop.org/mesa/mesa/-/issues/new The next bugfix release is due in two weeks, on April 1st. Cheers, Eric --- Connor Abbott (2): vtn: Fix vtn_mediump_downconvert_value() for transposed matrices vtn: Fix vtn_mediump_upconvert_value() with transposed matrices Danylo Piliaiev (1): tu/kgsl: Better detection of sparse support David Rosca (2): radv/video: Fix AV1 encode min tile size radv/video: Fix coding pic_parameter_set_id in H264 slice header Eric Engestrom (5): docs: add sha sum for 26.0.2 .pick_status.json: Update to 70a487adfb42e3f9ed3b182a37133aed991fcf63 .pick_status.json: Mark f2f792996dffd97092f18961b44d71b568cd8551 as denominated docs: add release notes for 26.0.3 VERSION: bump for 26.0.3 Faith Ekstrand (1): pan/compiler: Handle store_per_view_output in collect_varyings() Ian Douglas Scott (1): wsi/wayland: Use `wl_fixes` to destroy `wl_registry` Mary Guillemard (1): nvk/mme: Add missing nullcheck in nvk_mme_test_state_state Mike Blumenkrantz (13): zink: reapply zsbuf state after unordered blits zink: allow renderpass termination for clears with ZINK_DEBUG=rp and GENERAL layouts zink: run opt_combine_stores when optimizing nir: fix nir_is_io_compact for mesh shaders mesa/st: fix unlower_io_to_vars to work with mesh shaders zink: work around drivers with broken mesh shader properties llvmpipe: save mesh shader when calling u_blitter lavapipe: fix mesh property exports mesa/st: make st_texture_get_current_sampler_view static mesa/st/sampler_view: use a local variable for buffer sv format mesa/st/sampler_view: use a local variable for texture sv format mesa/st/sampler_view: eliminate st_sampler_view::srgb_skip_decode mesa/st/samplerview: explicitly block releasing in-use samplerviews Natalie Vock (2): radv/rt: Bump ray query stack base limit for GFX12 radv/rt: Fix shared ray query stack on top of application LDS Pavel Ondračka (1): r300: pad short vertex shaders to avoid R3xx hangs Rob Clark (2): freedreno/fdl: Use 4k alignment for tiled freedreno/drm: Fix bo_flush race Ryan Zhang (1): panvk/csf: use DEFERRED_FLUSH for fragment job cache flush Yiwei Zhang (1): venus: force prime blit on Nvidia GPU git tag: mesa-26.0.3 https://mesa.freedesktop.org/archive/mesa-26.0.3.tar.xz SHA256: ddb7443d328e89aa45b4b6b80f077bf937f099daeca8ba48cabe32aab769e134 mesa-26.0.3.tar.xz SHA512: 82a33d0fa0c2855a63f599e38753126a2195025a13e45f38e14fda7aa008cb05925bb74088e4a1e199c9237d9388f4d4408a2c95c1d7fe79d8e6e6f27c84187b mesa-26.0.3.tar.xz PGP: https://mesa.freedesktop.org/archive/mesa-26.0.3.tar.xz.sig
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