Redo this commit, and remove the inclusion of gl2ext.h
from src/mapi/glapi/glapi_priv.h.  The include was added in
8f3be339850ead96f9c6200db4e0db1f74e39d13 to fix a missing prototype for
glDrawBuffersNV and others, but it's not possible to include both
glext.h and gl2ext.h from the same file.

I don't see the missing prototype here (with or without shared glapi)
so I'm just removing the offending #include.

Also, since we're redoing this, update to the most recent gl2ext.2.

Signed-off-by: Kristian Høgsberg <k...@bitplanet.net>
---
 include/GLES2/gl2ext.h      |  410 +++++++++++++++++++++++++++++++++++++++++--
 src/mapi/glapi/glapi_priv.h |   10 --
 2 files changed, 398 insertions(+), 22 deletions(-)

diff --git a/include/GLES2/gl2ext.h b/include/GLES2/gl2ext.h
index 4eae246..c21e2ac 100644
--- a/include/GLES2/gl2ext.h
+++ b/include/GLES2/gl2ext.h
@@ -1,7 +1,7 @@
 #ifndef __gl2ext_h_
 #define __gl2ext_h_
 
-/* $Revision: 15049 $ on $Date:: 2011-07-06 17:28:16 -0700 #$ */
+/* $Revision: 18099 $ on $Date:: 2012-06-06 09:16:19 -0700 #$ */
 
 #ifdef __cplusplus
 extern "C" {
@@ -93,6 +93,9 @@ typedef void* GLeglImageOES;
 #define GL_DEPTH24_STENCIL8_OES                                 0x88F0
 #endif
 
+/* GL_OES_required_internalformat */
+/* No new tokens introduced by this extension. */
+
 /* GL_OES_rgb8_rgba8 */
 #ifndef GL_OES_rgb8_rgba8
 #define GL_RGB8_OES                                             0x8051
@@ -207,6 +210,37 @@ typedef void* GLeglImageOES;
 #define GL_MAX_SAMPLES_ANGLE                                    0x8D57
 #endif
 
+/* GL_ANGLE_instanced_arrays */
+#ifndef GL_ANGLE_instanced_arrays 
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE                    0x88FE
+#endif
+
+/* GL_ANGLE_pack_reverse_row_order */
+#ifndef GL_ANGLE_pack_reverse_row_order 
+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE                         0x93A4
+#endif
+
+/* GL_ANGLE_texture_compression_dxt3 */
+#ifndef GL_ANGLE_texture_compression_dxt3 
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE                      0x83F2
+#endif
+
+/* GL_ANGLE_texture_compression_dxt5 */
+#ifndef GL_ANGLE_texture_compression_dxt5 
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE                      0x83F3
+#endif
+
+/* GL_ANGLE_texture_usage */
+#ifndef GL_ANGLE_texture_usage 
+#define GL_TEXTURE_USAGE_ANGLE                                  0x93A2
+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE                         0x93A3
+#endif
+
+/* GL_ANGLE_translated_shader_source */
+#ifndef GL_ANGLE_translated_shader_source 
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE                0x93A0
+#endif
+
 /*------------------------------------------------------------------------*
  * APPLE extension tokens
  *------------------------------------------------------------------------*/
@@ -261,6 +295,29 @@ typedef void* GLeglImageOES;
 #define GL_MAX_EXT                                              0x8008
 #endif
 
+/* GL_EXT_color_buffer_half_float */
+#ifndef GL_EXT_color_buffer_half_float
+#define GL_RGBA16F_EXT                                          0x881A
+#define GL_RGB16F_EXT                                           0x881B
+#define GL_RG16F_EXT                                            0x822F
+#define GL_R16F_EXT                                             0x822D
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT            0x8211
+#define GL_UNSIGNED_NORMALIZED_EXT                              0x8C17
+#endif
+
+/* GL_EXT_debug_label */
+#ifndef GL_EXT_debug_label
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT                          0x8A4F
+#define GL_PROGRAM_OBJECT_EXT                                   0x8B40
+#define GL_SHADER_OBJECT_EXT                                    0x8B48
+#define GL_BUFFER_OBJECT_EXT                                    0x9151
+#define GL_QUERY_OBJECT_EXT                                     0x9153
+#define GL_VERTEX_ARRAY_OBJECT_EXT                              0x9154
+#endif
+
+/* GL_EXT_debug_marker */
+/* No new tokens introduced by this extension. */
+
 /* GL_EXT_discard_framebuffer */
 #ifndef GL_EXT_discard_framebuffer
 #define GL_COLOR_EXT                                            0x1800
@@ -268,9 +325,26 @@ typedef void* GLeglImageOES;
 #define GL_STENCIL_EXT                                          0x1802
 #endif
 
+/* GL_EXT_multisampled_render_to_texture */
+#ifndef GL_EXT_multisampled_render_to_texture
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT           0x8D6C
+#define GL_RENDERBUFFER_SAMPLES_EXT                             0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT               0x9134
+#define GL_MAX_SAMPLES_EXT                                      0x9135
+#endif
+
 /* GL_EXT_multi_draw_arrays */
 /* No new tokens introduced by this extension. */
 
+/* GL_EXT_occlusion_query_boolean */
+#ifndef GL_EXT_occlusion_query_boolean
+#define GL_ANY_SAMPLES_PASSED_EXT                               0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT                  0x8D6A
+#define GL_CURRENT_QUERY_EXT                                    0x8865
+#define GL_QUERY_RESULT_EXT                                     0x8866
+#define GL_QUERY_RESULT_AVAILABLE_EXT                           0x8867
+#endif
+
 /* GL_EXT_read_format_bgra */
 #ifndef GL_EXT_read_format_bgra
 #define GL_BGRA_EXT                                             0x80E1
@@ -278,9 +352,53 @@ typedef void* GLeglImageOES;
 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366
 #endif
 
+/* GL_EXT_robustness */
+#ifndef GL_EXT_robustness
+/* reuse GL_NO_ERROR */
+#define GL_GUILTY_CONTEXT_RESET_EXT                             0x8253
+#define GL_INNOCENT_CONTEXT_RESET_EXT                           0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_EXT                            0x8255
+#define GL_CONTEXT_ROBUST_ACCESS_EXT                            0x90F3
+#define GL_RESET_NOTIFICATION_STRATEGY_EXT                      0x8256
+#define GL_LOSE_CONTEXT_ON_RESET_EXT                            0x8252
+#define GL_NO_RESET_NOTIFICATION_EXT                            0x8261
+#endif
+
+/* GL_EXT_separate_shader_objects */
+#ifndef GL_EXT_separate_shader_objects
+#define GL_VERTEX_SHADER_BIT_EXT                                0x00000001
+#define GL_FRAGMENT_SHADER_BIT_EXT                              0x00000002
+#define GL_ALL_SHADER_BITS_EXT                                  0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE_EXT                                0x8258
+#define GL_ACTIVE_PROGRAM_EXT                                   0x8259
+#define GL_PROGRAM_PIPELINE_BINDING_EXT                         0x825A
+#endif
+
 /* GL_EXT_shader_texture_lod */
 /* No new tokens introduced by this extension. */
 
+/* GL_EXT_shadow_samplers */
+#ifndef GL_EXT_shadow_samplers
+#define GL_TEXTURE_COMPARE_MODE_EXT                             0x884C
+#define GL_TEXTURE_COMPARE_FUNC_EXT                             0x884D
+#define GL_COMPARE_REF_TO_TEXTURE_EXT                           0x884E
+#define GL_SAMPLER_2D_SHADOW_EXT                                0x8B62
+#endif
+
+/* GL_EXT_sRGB */
+#ifndef GL_EXT_sRGB
+#define GL_SRGB_EXT                                             0x8C40
+#define GL_SRGB_ALPHA_EXT                                       0x8C42
+#define GL_SRGB8_ALPHA8_EXT                                     0x8C43
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT            0x8210
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                         0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                        0x83F1
+#endif
+
 /* GL_EXT_texture_filter_anisotropic */
 #ifndef GL_EXT_texture_filter_anisotropic
 #define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
@@ -292,17 +410,46 @@ typedef void* GLeglImageOES;
 #define GL_BGRA_EXT                                             0x80E1
 #endif
 
+/* GL_EXT_texture_rg */
+#ifndef GL_EXT_texture_rg
+#define GL_RED_EXT                                              0x1903
+#define GL_RG_EXT                                               0x8227
+#define GL_R8_EXT                                               0x8229
+#define GL_RG8_EXT                                              0x822B
+#endif
+
+/* GL_EXT_texture_storage */
+#ifndef GL_EXT_texture_storage
+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT                         0x912F
+#define GL_ALPHA8_EXT                                           0x803C  
+#define GL_LUMINANCE8_EXT                                       0x8040
+#define GL_LUMINANCE8_ALPHA8_EXT                                0x8045
+#define GL_RGBA32F_EXT                                          0x8814  
+#define GL_RGB32F_EXT                                           0x8815
+#define GL_ALPHA32F_EXT                                         0x8816
+#define GL_LUMINANCE32F_EXT                                     0x8818
+#define GL_LUMINANCE_ALPHA32F_EXT                               0x8819
+/* reuse GL_RGBA16F_EXT */
+/* reuse GL_RGB16F_EXT */
+#define GL_ALPHA16F_EXT                                         0x881C
+#define GL_LUMINANCE16F_EXT                                     0x881E
+#define GL_LUMINANCE_ALPHA16F_EXT                               0x881F
+#define GL_RGB10_A2_EXT                                         0x8059  
+#define GL_RGB10_EXT                                            0x8052
+#define GL_BGRA8_EXT                                            0x93A1
+#define GL_R8_EXT                                               0x8229
+#define GL_RG8_EXT                                              0x822B
+#define GL_R32F_EXT                                             0x822E  
+#define GL_RG32F_EXT                                            0x8230
+#define GL_R16F_EXT                                             0x822D
+#define GL_RG16F_EXT                                            0x822F
+#endif
+
 /* GL_EXT_texture_type_2_10_10_10_REV */
 #ifndef GL_EXT_texture_type_2_10_10_10_REV
 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT                      0x8368
 #endif
 
-/* GL_EXT_texture_compression_dxt1 */
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                         0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                        0x83F1
-#endif
-
 /* GL_EXT_unpack_subimage */
 #ifndef GL_EXT_unpack_subimage
 #define GL_UNPACK_ROW_LENGTH                                    0x0CF2
@@ -320,6 +467,15 @@ typedef void* GLeglImageOES;
 #endif
 
 /*------------------------------------------------------------------------*
+ * FJ extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_FJ_shader_binary_GCCSO */
+#ifndef GL_FJ_shader_binary_GCCSO
+#define GCCSO_SHADER_BINARY_FJ                                  0x9260
+#endif
+
+/*------------------------------------------------------------------------*
  * IMG extension tokens
  *------------------------------------------------------------------------*/
 
@@ -631,6 +787,11 @@ typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) 
(GLenum target, GLenum
 #define GL_OES_packed_depth_stencil 1
 #endif
 
+/* GL_OES_required_internalformat */
+#ifndef GL_OES_required_internalformat
+#define GL_OES_required_internalformat 1
+#endif
+
 /* GL_OES_rgb8_rgba8 */
 #ifndef GL_OES_rgb8_rgba8
 #define GL_OES_rgb8_rgba8 1
@@ -790,6 +951,45 @@ GL_APICALL void GL_APIENTRY 
glRenderbufferStorageMultisampleANGLE (GLenum target
 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) 
(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei 
height);
 #endif
 
+#ifndef GL_ANGLE_instanced_arrays 
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint 
first, GLsizei count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei 
count, GLenum type, const void *indices, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint 
divisor);
+#endif
+typedef void (GL_APIENTRYP PFLGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, 
GLint first, GLsizei count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFLGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, 
GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+typedef void (GL_APIENTRYP PFLGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, 
GLuint divisor);
+#endif
+
+/* GL_ANGLE_pack_reverse_row_order */
+#ifndef GL_ANGLE_pack_reverse_row_order 
+#define GL_ANGLE_pack_reverse_row_order 1
+#endif
+
+/* GL_ANGLE_texture_compression_dxt3 */
+#ifndef GL_ANGLE_texture_compression_dxt3 
+#define GL_ANGLE_texture_compression_dxt3 1
+#endif
+
+/* GL_ANGLE_texture_compression_dxt5 */
+#ifndef GL_ANGLE_texture_compression_dxt5 
+#define GL_ANGLE_texture_compression_dxt5 1
+#endif
+
+/* GL_ANGLE_texture_usage */
+#ifndef GL_ANGLE_texture_usage 
+#define GL_ANGLE_texture_usage 1
+#endif
+
+#ifndef GL_ANGLE_translated_shader_source 
+#define GL_ANGLE_translated_shader_source 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, 
GLsizei bufsize, GLsizei *length, GLchar *source);
+#endif
+typedef void (GL_APIENTRYP PFLGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint 
shader, GLsizei bufsize, GLsizei *length, GLchar *source);
+#endif
+
 /*------------------------------------------------------------------------*
  * APPLE extension functions
  *------------------------------------------------------------------------*/
@@ -843,6 +1043,35 @@ typedef void (GL_APIENTRYP 
PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
 #define GL_EXT_blend_minmax 1
 #endif
 
+/* GL_EXT_color_buffer_half_float */
+#ifndef GL_EXT_color_buffer_half_float
+#define GL_EXT_color_buffer_half_float 1
+#endif
+
+/* GL_EXT_debug_label */
+#ifndef GL_EXT_debug_label
+#define GL_EXT_debug_label 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, 
GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, 
GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
+typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint 
object, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint 
object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
+
+/* GL_EXT_debug_marker */
+#ifndef GL_EXT_debug_marker
+#define GL_EXT_debug_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const 
GLchar *marker);
+GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar 
*marker);
+GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
+#endif
+typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, 
const GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const 
GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
+#endif
+
 /* GL_EXT_discard_framebuffer */
 #ifndef GL_EXT_discard_framebuffer
 #define GL_EXT_discard_framebuffer 1
@@ -852,6 +1081,17 @@ GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT 
(GLenum target, GLsizei numA
 typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, 
GLsizei numAttachments, const GLenum *attachments);
 #endif
 
+/* GL_EXT_multisampled_render_to_texture */
+#ifndef GL_EXT_multisampled_render_to_texture
+#define GL_EXT_multisampled_render_to_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, 
GLsizei, GLenum, GLsizei, GLsizei);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum, 
GLenum, GLenum, GLuint, GLint, GLsizei);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum 
target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) 
(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint 
level, GLsizei samples);
+#endif
+
 #ifndef GL_EXT_multi_draw_arrays
 #define GL_EXT_multi_draw_arrays 1
 #ifdef GL_GLEXT_PROTOTYPES
@@ -862,16 +1102,134 @@ typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) 
(GLenum mode, GLint *fir
 typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const 
GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
 #endif
 
+/* GL_EXT_occlusion_query_boolean */
+#ifndef GL_EXT_occlusion_query_boolean
+#define GL_EXT_occlusion_query_boolean 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
+GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
+GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
+GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, 
GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, 
GLuint *params);
+#endif
+typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint 
*ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum 
pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum 
pname, GLuint *params);
+#endif
+
 /* GL_EXT_read_format_bgra */
 #ifndef GL_EXT_read_format_bgra
 #define GL_EXT_read_format_bgra 1
 #endif
 
+/* GL_EXT_robustness */
+#ifndef GL_EXT_robustness
+#define GL_EXT_robustness 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
+GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, 
GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint 
location, GLsizei bufSize, float *params);
+GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint 
location, GLsizei bufSize, GLint *params);
+#endif
+typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
+typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei 
width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint 
location, GLsizei bufSize, float *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint 
location, GLsizei bufSize, GLint *params);
+#endif
+
+/* GL_EXT_separate_shader_objects */
+#ifndef GL_EXT_separate_shader_objects
+#define GL_EXT_separate_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield 
stages, GLuint program);
+GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint 
program);
+GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei 
count, const GLchar **strings);
+GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const 
GLuint *pipelines);
+GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint 
*pipelines);
+GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum 
pname, GLint value);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum 
pname, GLint *params);
+GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint 
location, GLint x);
+GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint 
location, GLint x, GLint y);
+GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint 
location, GLint x, GLint y, GLint z);
+GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint 
location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint 
location, GLfloat x);
+GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint 
location, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint 
location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint 
location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint 
location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint 
location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint 
location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint 
location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint 
location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint 
location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint 
location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint 
location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, 
GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, 
GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, 
GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, 
GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, 
GLbitfield stages, GLuint program);
+typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, 
GLuint program);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, 
GLsizei count, const GLchar **strings);
+typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, 
const GLuint *pipelines);
+typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint 
*pipelines);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint 
pipeline);
+typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, 
GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, 
GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, 
GLint location, GLint x);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, 
GLint location, GLint x, GLint y);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, 
GLint location, GLint x, GLint y, GLint z);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, 
GLint location, GLint x, GLint y, GLint z, GLint w);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, 
GLint location, GLfloat x);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, 
GLint location, GLfloat x, GLfloat y);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, 
GLint location, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, 
GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, 
GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, 
GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, 
GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, 
GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, 
GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, 
GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, 
GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, 
GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint 
program, GLint location, GLsizei count, GLboolean transpose, const GLfloat 
*value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint 
program, GLint location, GLsizei count, GLboolean transpose, const GLfloat 
*value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint 
program, GLint location, GLsizei count, GLboolean transpose, const GLfloat 
*value);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint 
pipeline);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint 
pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif
+
 /* GL_EXT_shader_texture_lod */
 #ifndef GL_EXT_shader_texture_lod
 #define GL_EXT_shader_texture_lod 1
 #endif
 
+/* GL_EXT_shadow_samplers */
+#ifndef GL_EXT_shadow_samplers
+#define GL_EXT_shadow_samplers 1
+#endif
+
+/* GL_EXT_sRGB */
+#ifndef GL_EXT_sRGB
+#define GL_EXT_sRGB 1
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+#endif
+
 /* GL_EXT_texture_filter_anisotropic */
 #ifndef GL_EXT_texture_filter_anisotropic
 #define GL_EXT_texture_filter_anisotropic 1
@@ -882,16 +1240,35 @@ typedef void (GL_APIENTRYP 
PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GL
 #define GL_EXT_texture_format_BGRA8888 1
 #endif
 
+/* GL_EXT_texture_rg */
+#ifndef GL_EXT_texture_rg
+#define GL_EXT_texture_rg 1
+#endif
+
+/* GL_EXT_texture_storage */
+#ifndef GL_EXT_texture_storage
+#define GL_EXT_texture_storage 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, 
GLenum internalformat, GLsizei width);
+GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, 
GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, 
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum 
target, GLsizei levels, GLenum internalformat, GLsizei width);
+GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum 
target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum 
target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, 
GLsizei depth);
+#endif
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei 
levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei 
levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei 
levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, 
GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, 
GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei 
height);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, 
GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei 
height, GLsizei depth);
+#endif
+
 /* GL_EXT_texture_type_2_10_10_10_REV */
 #ifndef GL_EXT_texture_type_2_10_10_10_REV
 #define GL_EXT_texture_type_2_10_10_10_REV 1
 #endif
 
-/* GL_EXT_texture_compression_dxt1 */
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_EXT_texture_compression_dxt1 1
-#endif
-
 /* GL_EXT_unpack_subimage */
 #ifndef GL_EXT_unpack_subimage
 #define GL_EXT_unpack_subimage 1
@@ -907,6 +1284,15 @@ typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) 
(GLenum mode, const GL
 #endif
 
 /*------------------------------------------------------------------------*
+ * FJ extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_FJ_shader_binary_GCCSO */
+#ifndef GL_FJ_shader_binary_GCCSO
+#define GL_FJ_shader_binary_GCCSO 1
+#endif
+
+/*------------------------------------------------------------------------*
  * IMG extension functions
  *------------------------------------------------------------------------*/
 
diff --git a/src/mapi/glapi/glapi_priv.h b/src/mapi/glapi/glapi_priv.h
index b6600c5..3ab553a 100644
--- a/src/mapi/glapi/glapi_priv.h
+++ b/src/mapi/glapi/glapi_priv.h
@@ -38,16 +38,6 @@
 #include "GL/gl.h"
 #include "GL/glext.h"
 
-/* The define of GL_COVERAGE_SAMPLES_NV in gl2ext.h is guarded by a different
- * extension (GL_NV_coverage_sample) than in glext.h
- * (GL_NV_multisample_coverage).  Just undefine it to avoid spurious compiler
- * warnings.
- */
-#undef GL_COVERAGE_SAMPLES_NV
-
-#include "GLES2/gl2platform.h"
-#include "GLES2/gl2ext.h"
-
 #ifndef GL_OES_fixed_point
 typedef int GLfixed;
 typedef int GLclampx;
-- 
1.7.10.2

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