Oliver McFadden <[email protected]> writes: > The OpenGL(R) ES Shading Language > Version 1.00 Revision 17 (12 May, 2009) > >> 4.6.1 The Invariant Qualifier >> ... To force all output variables to be invariant, use the pragma >> #pragma STDGL invariant(all) > > Signed-off-by: Oliver McFadden <[email protected]>
Could we get a piglit test for this? Should be easy. Reviewed-by: Eric Anholt <[email protected]>
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